Necromancer | Magic Eador: MotBW Guide
Last update: 11 May 2016
Necromancers are heroes that specialize in summoning the undead and they're the best option for beginner players who are only starting they're adventure with magic. As lovers of the undead, they perform excellent against weaker opponents, all due to the fact that can raise new units from the bodies of fallen warriors (both allied and opposing). Wizards with the Necromancy ability are the optimal choice for Necromancers, though Mages aren't bad either. Their most important skills are Necromancy, Summoning, Wisdom and Concentration.
Battle strategy is quite simple. In most of the initial encounters, you only need to kill an enemy unit and turn it into a Skeleton or a Zombie - and the battle is practically won because you've just triggered an avalanche of the undead. The reason behind it is that each raised unit receives a free action and can, for example, immediately kill another opponent. Afterwards it's only enough to raise another undead, and another, and so forth. In essence, you create an army without losing anything in return. The only limitation here are the bodies on the battlefield (you can't raise the undead or machines!), the Necromancer's spells reserves and Stamina. Importantly enough, if the hero has the Necromancer ability, they can retain a portion of the raised units. It involves some substantial crystals expenses, but it's usually worth it.
Optimal School Advancement
I | Necromancy | Sorcery | Wizardry | Elemental Magic |
II | Necromancy | Sorcery | Wizardry | |
III | Necromancy | Sorcery | ||
IV | Necromancy |
Necromancers can't rely solely on the creatures they raise - they also need a strong regular army to protect them against the enemy's actions. Defensive troops perform the best in this regard by slowly weakening the enemy and inflicting lots of damage over a longer period of time (see: Units and Strategy). Damage dealing spells also come in handy in that they greatly accelerate the process of raising new bodies. Use them against enemy archers - once they're made into the undead, they become a useful diverting force, raising hell at the enemy's rear. The other spells should be used to make the enemy's life a nightmare, enhance your own units and, obviously enough - to raise new and stronger undead. A suggested set of schools is listed above (optimal spells combinations can vary depending on the situation).