Sorcery | Rituals Eador: MotBW Guide
Last update: 11 May 2016
Icon | Spell Name | Level | Cost | Break | Effect | Commentary |
Extravaganza | I | 10 crystals | 10 rounds | Increases Happiness in province by 1 for 10 rounds. | The basic way to prevent social unrest. Unfortunately, it doesn't work well in the long run - better to take a look at Sacred Magic. | |
Illusionary Battle | II | 20 crystals 1 mandrake | 10 rounds | The chosen hero and their army take part in an illusionary battle in which they don't receive damage, but gain XP. Afterwards, they lose a few Morale points. | An easy way to for leveling up. Interestingly enough, the hero doesn't need any army - the battle will still be won. It's only a shame that it takes this long for the ritual to refresh. | |
Mass Insanity | III | 70 crystals 1 arcanite | 15 rounds | Citizens of a chosen province instigate a mass rebellion. | You can mess with your enemy with it, but that's practically it. There are more powerful spells at this point in the game. | |
Astral Gates | IV | 100 crystals 1 Dionium | 15 rounds | Instantly transports the chosen hero to the capital. If the capital is under siege, the hero lands on a nearby allied tile. The spell won't work if there are no such tiles in the area. | Helpful in tight corners when the hero can't return to the capital in time. Not much of a use if you're careful and watch your enemy's moves. |