Game Mechanics and Karma Eador: MotBW Guide
Last update: 11 May 2016
Eador: Masters of the Broken World has a certain number of rules and mechanics that aren't made transparent to players. Considering how largely they affect the nature of the play and the challenges laid down in front of every Master, it's worth taking a look at them. Interestingly enough, most of them are dependent on the chosen difficulty level. See the table below:
Difficulty Level | Points | Max. Corruption | Number of Provinces after which Corruption Starts | Experience for Battles | Neutral Creatures Life | Gold Income | Initial Gold | Crystal Income | Initial Crystals |
Beginner | 25% | 60% | 18 | 130% | 55% | +15 | 1000 | +5 | 100 |
Skilled | 50% | 66% | 16 | 120% | 70% | +10 | 850 | +3 | 50 |
Competent | 75% | 72% | 14 | 110% | 85% | +5 | 600 | +1 | 30 |
Expert | 100% | 78% | 12 | 100% | 100% | - | 500 | - | 20 |
Master | 125% | 84% | 10 | 90% | 115% | - | 500 | - | 20 |
Lord | 150% | 90% | 8 | 80% | 130% | - | 500 | - | 20 |
Overlord | 175% | 96% | 6 | 70% | 145% | - | 500 | - | 20 |
Another thing that may be confusing is the citizens' Happiness, which is descriptive rather than numerical (instead of -5 you have, for example, the word "hate"). Buildings that raise Happiness usually give a +1 bonus, some spells and guards raise it by +2 or +3. It's easy to get lost in this mess, so how do the actual numbers look? Exactly like this:
+3 | Happy | |
+2 | Very content | |
+1 | Content | |
0 | Quiet | |
-1 | Discontent | |
-2 | Very discontent | |
-3 | Indignant | |
-4 | Furious | |
-5 | Hateful |
What about exploring provinces? What percent of land you need to uncover for the province to expand? Find your answers below:
Icon | Name | Exploration Required |
Dead Lands | - | |
New Lands | 0% | |
Settled Lands | 20% | |
Hamlet | 25% | |
Village | 30% | |
Large Village | 40% | |
Small Town | 50% | |
Town | 60% | |
City | 70% | |
Trade Center | 70% |
The final matter is the karma. Karma determines whether the player will have to face disastrous catastrophes or exclusively positive events throughout the play. Karma is affected not only by plot choices made at the end of each battle (help refugees or sentence them to famine?), but also by the selection of buildings, guards and creatures. The latter it's not much a problem, seeing as each karma-affecting building has a proper symbol, as seen below:
+ karma | - karma |
Karma is also affected by certain spells - unfortunately, the game doesn't include information on which spells. What's worse, you can't check the current state of your karma either, so in essence we're forced to wander in the dark. However, the files of Eador: Genesis, on which Masters of the Broken World is based, may serve as a certain indication. There's no guarantee they have been adapted fully, but it's better than nothing.
Spell | Karma |
Black Magic | -5 |
Corruption | -1 |
Dark Pact | -7 |
Disease | -1 |
Exorcism | +1 |
Inferno | -1 |
Mass Disease | -1 |
Mass Suicide | -1 |
Raise Ghost | -2 |
Raise Ghoul | -1 |
Raise Skeleton | -1 |
Raise Vampire | -2 |
Raise Zombie | -1 |
Summon Fiend | -2 |
Summon Hellhound | -2 |
Summon Imp | -1 |
Summon Demon | -3 |
Summon Devil | -5 |
Vampirism | -1 |
White Magic | +1 |