Resources | Economy Eador: MotBW Guide
Last update: 11 May 2016
At first, the economy aspect in Eador seems clear and easy, but later you begin to notice many additional, and sometimes unexpected, mechanisms. As is turns out, apart from the standard means of payment - gold and crystals - there are also nine resources scattered all around the map. These special materials are required for the recruitment of certain units and constructing some more advanced buildings. If you're running short of them, you're going to have to look outside the borders. Luckily, this process is automatic - each creature or building has an added resource price. Below is a chart of basic global prices:
Basic Resource Prices
Name | Icon | Gold | Crystals | Rarity | Location |
Iron | 15 | 0 | Common | Hills | |
Redwood | 10 | 0 | Common | Forests | |
Horses | 35 | 0 | Common | Plains | |
Mandrake | 10 | 5 | Common | Swamps | |
Arcanite | 50 | 20 | Rare | Swamps | |
Marble | 110 | 0 | Rare | Hills | |
Mithril | 80 | 10 | Rare | Hills | |
Dionium | 600 | 50 | Very rare | Forests | |
Black Lotus | 400 | 100 | Very rare | Swamps |
If one of your provinces is rich in a particular resource, you can use at will. One deposit is enough for the whole empire and its quantities are infinite - there's no worrying about it ever running out. In other words, if you're constructing a building that requires two units of wood and three horses, but only have one of each, don't worry - you have in fact the necessary amount (infinite). If you didn't have either of them, you'd have to buy them for the market price, for example 105 gold for three horses. The basic prices in the chart above can vary depending on random events or the decisions of the player and their opponents. You can check the current price under Statistics in the bottom right corner of the screen (see below).
There are also three buildings under Trade category that lower the costs of resources: Market, Traders Guild and Chamber of Commerce. If you see valuable resources on the map and need them very much in a given moment, try building any of them (they also have other useful functions).
To be able to extract certain resources, you first need to control a province that is rich in it. In case of rare resources, you might also have to defeat whoever is guarding a mine, cave or other point of interest. As for locations, there are several ways to pinpoint them: by exploring the province with the help of the hero, by constructing specific buildings in cities (Geologist Guild, Pathfinders Guild, Herbalists Guild - requires further exploration anyway) or through a random encounter. Obviously enough, try to amass as many different resources as you can; they greatly facilitate expansion and lower the empire's costs.
Resources Buildings
Is it worth conquering provinces rich in resources you already have? Most certainly! This is when you should invest in buildings that raise income from mining, which improve your kingdom's budget. These buildings are:
Building Name | Category | Building Cost | Bonus | Province Building Unlocked | Province Building Cost | Province Building Bonus |
Carpenters Guild | Craftsmen Level II | 130 gold 1 iron 3 wood | +3 gold from all wood sources per round | Sawmill Only forests! | 60 gold 1 wood | +5 gold per round +3 gold from wood sources per round |
Diggers Guild | Craftsmen Level II | 140 gold 2 iron 1 wood | None | Mine Only hills! | 70 gold 1 iron | +5 gold per round +2 gold from iron per round +4 gold from marble per round +6 gold from mithril per round |
Foundry | Craftsmen Level II | 90 gold 3 iron | + 5 to gold from all iron sources per round | None | None | None |
Stable | Trade Level I | 100 gold 1 wood 2 horses | +5 gold from all horse sources per round | None | None | None |
Drivers Guild | Trade Level II | 250 gold 2 wood 4 horses | None | Enables upgrading Granary to Stables | 150 gold 2 horses | +2 gold per round +5 gold from horses per round |
Pharmacy | Temple Level II | 550 gold 10 crystals 1 marble 3 mandrakes | +5 gold from all mandrake sources per round | None | None | None |
Hippodrome | Entertainment Level II | 700 gold 2 wood 4 horses | +10 gold per round +1 to Happiness in capital +5 gold from all horse sources per round | None | None | None |