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Eador: Masters of the Broken World Game Guide by gamepressure.com

Eador: Masters of the Broken World Game Guide

Table of Contents

Resources | Economy Eador: MotBW Guide

Last update: 11 May 2016

At first, the economy aspect in Eador seems clear and easy, but later you begin to notice many additional, and sometimes unexpected, mechanisms. As is turns out, apart from the standard means of payment - gold and crystals - there are also nine resources scattered all around the map. These special materials are required for the recruitment of certain units and constructing some more advanced buildings. If you're running short of them, you're going to have to look outside the borders. Luckily, this process is automatic - each creature or building has an added resource price. Below is a chart of basic global prices:

Basic Resource Prices

Name

Icon

Gold

Crystals

Rarity

Location

Iron

15 - Resources - Economy - Eador: Masters of the Broken World - Game Guide and Walkthrough

15

0

Common

Hills

Redwood

10 - Resources - Economy - Eador: Masters of the Broken World - Game Guide and Walkthrough

10

0

Common

Forests

Horses

35 - Resources - Economy - Eador: Masters of the Broken World - Game Guide and Walkthrough

35

0

Common

Plains

Mandrake

10 - Resources - Economy - Eador: Masters of the Broken World - Game Guide and Walkthrough

10

5

Common

Swamps

Arcanite

50 - Resources - Economy - Eador: Masters of the Broken World - Game Guide and Walkthrough

50

20

Rare

Swamps

Marble

110 - Resources - Economy - Eador: Masters of the Broken World - Game Guide and Walkthrough

110

0

Rare

Hills

Mithril

80 - Resources - Economy - Eador: Masters of the Broken World - Game Guide and Walkthrough

80

10

Rare

Hills

Dionium

600 - Resources - Economy - Eador: Masters of the Broken World - Game Guide and Walkthrough

600

50

Very rare

Forests

Black Lotus

400 - Resources - Economy - Eador: Masters of the Broken World - Game Guide and Walkthrough

400

100

Very rare

Swamps

If one of your provinces is rich in a particular resource, you can use at will. One deposit is enough for the whole empire and its quantities are infinite - there's no worrying about it ever running out. In other words, if you're constructing a building that requires two units of wood and three horses, but only have one of each, don't worry - you have in fact the necessary amount (infinite). If you didn't have either of them, you'd have to buy them for the market price, for example 105 gold for three horses. The basic prices in the chart above can vary depending on random events or the decisions of the player and their opponents. You can check the current price under Statistics in the bottom right corner of the screen (see below).

There are also three buildings under Trade category that lower the costs of resources: Market, Traders Guild and Chamber of Commerce - Resources - Economy - Eador: Masters of the Broken World - Game Guide and Walkthrough

There are also three buildings under Trade category that lower the costs of resources: Market, Traders Guild and Chamber of Commerce. If you see valuable resources on the map and need them very much in a given moment, try building any of them (they also have other useful functions).

To be able to extract certain resources, you first need to control a province that is rich in it - Resources - Economy - Eador: Masters of the Broken World - Game Guide and Walkthrough

To be able to extract certain resources, you first need to control a province that is rich in it. In case of rare resources, you might also have to defeat whoever is guarding a mine, cave or other point of interest. As for locations, there are several ways to pinpoint them: by exploring the province with the help of the hero, by constructing specific buildings in cities (Geologist Guild, Pathfinders Guild, Herbalists Guild - requires further exploration anyway) or through a random encounter. Obviously enough, try to amass as many different resources as you can; they greatly facilitate expansion and lower the empire's costs.

Resources Buildings

Is it worth conquering provinces rich in resources you already have? Most certainly! This is when you should invest in buildings that raise income from mining, which improve your kingdom's budget. These buildings are:

Building Name

Category

Building Cost

Bonus

Province Building Unlocked

Province Building Cost

Province Building Bonus

Carpenters Guild

Craftsmen

Level II

130 gold

1 iron

3 wood

+3 gold from all wood sources per round

Sawmill

Only forests!

60 gold

1 wood

+5 gold per round

+3 gold from wood sources per round

Diggers Guild

Craftsmen

Level II

140 gold

2 iron

1 wood

None

Mine

Only hills!

70 gold

1 iron

+5 gold per round

+2 gold from iron per round

+4 gold from marble per round

+6 gold from mithril per round

Foundry

Craftsmen

Level II

90 gold

3 iron

+ 5 to gold from all iron sources per round

None

None

None

Stable

Trade

Level I

100 gold

1 wood

2 horses

+5 gold from all horse sources per round

None

None

None

Drivers Guild

Trade

Level II

250 gold

2 wood

4 horses

None

Enables upgrading Granary to Stables

150 gold

2 horses

+2 gold per round

+5 gold from horses per round

Pharmacy

Temple

Level II

550 gold

10 crystals

1 marble

3 mandrakes

+5 gold from all mandrake sources per round

None

None

None

Hippodrome

Entertainment

Level II

700 gold

2 wood

4 horses

+10 gold per round

+1 to Happiness in capital

+5 gold from all horse sources per round

None

None

None

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