Scout Skills | Scout Eador: MotBW Guide
Last update: 11 May 2016
First and foremost, Scout Skills increase the hero's abilities pertaining to ranged combat, magic defense and ranged damage. These are crucial for Scouts, but not really meaningful to other classes. Before you wring your hands, though, notice that Scouting enables sabotaging the enemy's supplies - which is a great advantage in time of battle. Also, consider skills that increase income. Commanders that specialize in ranged combat (Tacticians) also have the handy Pathfinding. It's not as bad as you may imagine.
Name | Icon | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
Marksmanship | Ranged Attack +1 | Ranged Attack +1 | Ranged Attack +1 Shot Range +1 | Ranged Attack +2 | Ranged Attack +2 Shot Range +1 | |
Reaction | Initiative +1 Ranged Defense +1 Resistance +1 | Initiative +1 Ranged Defense +1 Resistance +1 | Initiative +1 Ranged Defense +1 Resistance +1 | Initiative +1 Ranged Defense +1 Resistance +1 | Initiative +1 Ranged Defense +1 Resistance +1 | |
Scouting | Exploration +5 Enables reconnaissance (viewing enemy units) | Exploration +5 Enables false alarm (lowers the enemy's stamina) | Exploration +5 Enables poisoning enemy supplies (poisons enemies) | Exploration +10 Enables instigating panic (lowers enemy morale) | Exploration +10 Reconnaissance and sabotage are 50% cheaper | |
Archery | Precise Shot +1 Ammo +1 | Precise Shot +1 Ammo +1 | Precise Shot +1 Ammo +1 | Precise Shot +2 Ammo +1 | Precise Shot +2 Ammo +1 | |
Pathfinding | Forest Knowledge +1 | Hill Knowledge +1 | Swamp Knowledge +1 Mobility +1 | Terrain Knowledge +3 | Terrain Knowledge +4 Mobility +1 | |
Diplomacy | Rewards +10% Prices -10% | Rewards +10% Prices -10% | Rewards +20% Prices -10% | Rewards +30% Prices -10% | Rewards +30% Prices -10% | |
Looting | Loot +10% | Loot +10% | Loot +10% | Loot +20% | Loot +20% |
Scouts should focus on three crucial skills - Marksmanship, Archery and Reaction. They give great results in ranged combat and at the same guarantee full protection against hostile archers and spellcasters. Diplomacy and Looting should come next - both are practically equally good, but you should invest in only one (so as not to waste XP). Pathfinding and Scouting may be much more effective in battle, but without proper financial skills you'll surely go bankrupt (or at least suffer from economic stagnation) - they should always come first. Naturally, if you can do well without them, that's good too.