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Eador: Masters of the Broken World Game Guide by gamepressure.com

Eador: Masters of the Broken World Game Guide

Table of Contents

Commander Skills | Commander Eador: MotBW Guide

Last update: 11 May 2016

Commander Skills are all about passively enhancing their troops, but they also affect Commanders themselves. The Commander alone is not a very good unit and is easily defeated by the more powerful opponents, but their greatest strengths lie in the untiring, highly resistant and very powerful army. Remember, though, that any bonuses that affect your units are only viable as long as the Commander lives, so it's crucially important to protect them in battle.

If you're playing one of the other classes and had chose to invest in Commander Skills, you're troops will receive many useful bonuses - Commander Skills - Commander - Eador: Masters of the Broken World - Game Guide and Walkthrough

If you're playing one of the other classes and had chose to invest in Commander Skills, you're troops will receive many useful bonuses. In case of the Warrior or the Scout, you don't really need to worry about their safety, they will take care of themselves perfectly well. Wizards have it a lot worse, so make sure to give them ample protection.

Name

Icon

Level 1

Level 2

Level 3

Level 5

Level 5

Logistics

Army Upkeep -10% - Commander Skills - Commander - Eador: Masters of the Broken World - Game Guide and Walkthrough

Army Upkeep -10%

Siege +5

Army Upkeep -10%

Siege +5

Army Upkeep -10%

Siege +5

Army Upkeep -10%

Siege +10

Army Upkeep -10%

Siege +10

Discipline

Health Points +1 - Commander Skills - Commander - Eador: Masters of the Broken World - Game Guide and Walkthrough

Health Points +1

Resistance +1

Health Points +1

Health Points +1

Resistance +1

Health Points +2

Health Points +1

Resistance +1

Offensive Tactics

Attack +1 - Commander Skills - Commander - Eador: Masters of the Broken World - Game Guide and Walkthrough

Attack +1

Counterattack +1

Attack +1

Counterattack +1

Attack +1

Counterattack +1

Defensive Tactics

Ranged Defense +1 - Commander Skills - Commander - Eador: Masters of the Broken World - Game Guide and Walkthrough

Ranged Defense +1

Defense +1

Ranged Defense +1

Defense +1

Defense +1

Ranged Defense +1

Ranged Tactics

Ranged Attack +1 - Commander Skills - Commander - Eador: Masters of the Broken World - Game Guide and Walkthrough

Ranged Attack +1

Ammo +1

Ranged Attack +1

Ammo +1

Range +1

Maneuvering

Stamina +1 - Commander Skills - Commander - Eador: Masters of the Broken World - Game Guide and Walkthrough

Stamina +1

Stamina +1

Stamina +1

Mobility +1

Stamina +2

Stamina +2

Mobility +1

Leadership

XP +5% - Commander Skills - Commander - Eador: Masters of the Broken World - Game Guide and Walkthrough

XP +5%

Morale +1

XP +5%

Morale +1

XP +5%

Morale +1

XP +5%

Morale +2

XP +5%

Morale +2

The Commander's basic skill is Logistics, which decreases the army upkeep cost. In itself, it only gives a bonus to Siege (not particularly useful), but, more importantly, allows for a quick gathering of a large army and saves the kingdom from bankruptcy. Once you have it covered, focus on subsequent enhancements to your troops. Offensive Tactics, Defensive Tactics and Maneuvering are especially worthy of your attention given that they boost your troops' most important statistics (Attack, Defense and Stamina). Discipline also comes in handy, increasing the amount of Health Points, as well as Leadership, which allows for an instant acquisition of a tried and elite army (though the Morale bonus is not much of a use). If you have a lot of ranged units - which is at least 3 - consider Ranged Tactics to boost your archers. It gives only a slight bonus, barely noticeable, so in the end you may as well drop it.

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