Chaos Magic | Rituals Eador: MotBW Guide
Last update: 11 May 2016
Icon | Spell Name | Level | Cost | Break | Effect | Commentary |
Dark Ritual | I | 10 crystals | 4 rounds | A portion of the province's population is sacrificed in exchange for several dozen crystals. | In the long run, doesn't pay off at all. The losses quickly exceed the benefits, and citizens begin rebelling. In one word - not worth the effort, unless you're in hostile territory and intend to retreat. | |
Chaos spawn | II | 20 crystals 1 mandrake | 8 rounds | A low-level (I-II) creature of chaos joins the hero. To get a new division, the hero needs a free slot in the army. | Summoned creatures are not particularly strong and have a very negative disposition (can be combined only with evil troops). In general, the spell isn't of much use, although it may come in handy if you're complaining on a lack of soldiers. | |
Rain of Brimstone | III | 80 crystals 1 arcanite | 10 rounds | Kills a portion of the enemy's population and takes 10 health points from all hostile units within the area. A high Resistance lessens the effect. | The damage dealt isn't too high, and in most cases barely noticeable. That being said, the edge can be of some use. | |
Demon invasion | IV | 100 crystals 1 black lotus | 10 rounds | A chosen enemy province is invaded by a powerful army of chaos. If the devils win, the area becomes a barren neutral tile. | The summoned creatures are quite powerful and capable of dealing with most guards. It's best to unleash them on provinces in which you intend to face the enemy hero - it will weaken them a great deal, making the victory one step closer. |