Introduction | Rituals Eador: MotBW Guide
Last update: 11 May 2016
Rituals are powerful spells that are cast on the world map, with resources as payment. Some reinforce the overall performance of the kingdom, others damage the enemy, and some even bend the rules of the game. All, however, are tools very useful in helping you widen the reach of your rule, so make sure to acquire at least some of them, even if magic repels you.
There are two ways of acquiring rituals. You can do it by placing particular buildings in the Magic Quarter of the capital, or through random encounters and loot gained from battles. In practice, the first option is much more comfortable because it allows you to pick spells in accordance with your needs. It's even better if you have a Wizard as you hero - you get access to spells from your chosen school of magic (to which the ritual is assigned). If the hero is non-magical, that's ok too - all heroes can use basic magic.
Similar to spells, rituals affect your karma, so make sure your choices don't anger the gods (sometimes a single decision can have disastrous results). Below you will find charts with all essential information pertaining to rituals.
Ritual | Level | School of Magic | Karma |
Enchanted Coffer | I | Wizardry | Negative |
Chalice of Life | I | Sacred | Neutral |
Extravaganza | I | Sorcery | Neutral |
Walking Dead | I | Necromancy | Negative |
Fair Wind | I | Elemental | Neutral |
Dark Ritual | I | Chaos | Negative |
Creation | II | Wizardry | Neutral |
Heavenly Light | II | Sacred | Positive |
Illusionary Battle | II | Sorcery | Neutral |
Deadly Horror | II | Necromancy | Negative |
Gifts of Earth | II | Elemental | Neutral |
Chaos spawn | II | Chaos | Negative |
Magic Barrier | III | Wizardry | Neutral |
Heavenly Guards | III | Sacred | Positive |
Mass Insanity | III | Sorcery | Neutral |
Undead Uprising | III | Necromancy | Negative |
Blizzard | III | Elemental | Negative |
Rain of Brimstone | III | Chaos | Negative |
Tower of Lightning | IV | Wizardry | Neutral |
Gifts of Heaven | IV | Sacred | Neutral |
Astral Gates | IV | Sorcery | Neutral |
Pestilence | IV | Necromancy | Negative |
Conflagration | IV | Elemental | Negative |
Demon invasion | IV | Chaos | Negative |
You can perform only one ritual per round as each of them requires a specified break between the next use. The waiting time, though, can be lowered by constructing certain buildings in the city - such as Enchanted Grove, Stonehenge or Oracle (found in Forest Quarter.) Unfortunately, they're quite expensive, so you'd do better if you refrained from buying them early on.
To help you enjoy the game and facilitate managing your kingdom, have a look at the next pages, which outline all rituals in detail.