Rank IV - Strategy | Units and Strategy Eador: MotBW Guide
Last update: 11 May 2016
The selection of the best units in the game - of rank IV - rests mainly on luck. What kind of creatures we will encounter is determined by what kinds of eggs we find, what lair we enter (available on the world map) or what kind of money we pay to what kind of a unit. Naturally, we can focus only on units available via the capital city, but they're noticeably weaker than freelance creatures. The last stages of the game should be therefore devoted primarily to finding them. The division into offensive and defensive strategies doesn't make sense anymore - the only thing that matters are what types of creatures we find and how we want to use them. A good use of a Hydra may very well determine the entire outcome of a battle, as can a killer Devil or resistant Treant. The playing style plays an incomparably smaller role than the abilities and statistics of supermonsters. This goes for all hero classes, including Necromancers, who, up to this point, applied a separate strategy. Simply combine their usual approach with the power of new units.