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Eador: Masters of the Broken World Game Guide by gamepressure.com

Eador: Masters of the Broken World Game Guide

Table of Contents

Wizard Skills | Wizard Eador: MotBW Guide

Last update: 11 May 2016

Wizard Skills focus on enhancing their spells - be it by extending their duration, their basic power of the power of summoned creatures. Wizards may not be destined to fire wands (they're much more effective with casting "regular" spells), but don't underestimate the Wand Master skill - not with its ability to increase the Initiative of the whole army, thus giving you a chance to start the battle. If the wizard is the first to act, they will have a strategic advantage over the enemy - mainly because they will be able to eliminate the enemy hero before the enemy hero kills them.

Name

Icon

Level 1

Level 2

Level 3

Level 4

Level 5

Magic Power

Spell Power +1 - Wizard Skills - Wizard - Eador: Masters of the Broken World - Game Guide and Walkthrough

Spell Power +1

Spell Power +1

Spell Power +1

Spell Power +1

Spell Power +2

Concentration

Spell Duration +1 - Wizard Skills - Wizard - Eador: Masters of the Broken World - Game Guide and Walkthrough

Spell Duration +1

Recovery +1

Spell Duration +1

Recovery +1

Spell Duration +1

First Aid +1

Spell Duration +1

Recovery +2

Spell Duration +1

First Aid +2

Summoning

Summoned Crearoundses Power +2 - Wizard Skills - Wizard - Eador: Masters of the Broken World - Game Guide and Walkthrough

Summoned Crearoundses Power +2

Summoning Range +1

Summoned Crearoundses Power +2

Summoning Range +1

Summoned Crearoundses Power +2

Summoning Range +1

Summoned Crearoundses Power +2

Summoning Range +1

Summoned Crearoundses Power +2

Summoning Range +1

Thaumaroundsgy

Hero Resistance +1 - Wizard Skills - Wizard - Eador: Masters of the Broken World - Game Guide and Walkthrough

Hero Resistance +1

Enemy Resistance -1

Hero Resistance +1

Enemy Resistance -1

Hero Resistance +1

Enemy Resistance -1

Hero Resistance +1

Enemy Resistance -1

Hero Resistance +1

Enemy Resistance -1

Wisdom

XP Gained +10% - Wizard Skills - Wizard - Eador: Masters of the Broken World - Game Guide and Walkthrough

XP Gained +10%

Bonus I level spell

XP Gained +10%

Bonus I level spell

XP Gained +10%

Bonus II level spell

XP Gained +10%

Bonus III level spell

XP Gained +10%

Bonus IV level spell

Wand Master

Initiative +1 - Wizard Skills - Wizard - Eador: Masters of the Broken World - Game Guide and Walkthrough

Initiative +1

Wand Shot +1

Initiative +1

Wand Shot +1

Initiative +1

Wand Shot +1

Initiative +1

Wand Shot +2

Ammo +2

Initiative +1

Wand Shot +2

Range +1

Necromancy

Summoned Undead Power +1 - Wizard Skills - Wizard - Eador: Masters of the Broken World - Game Guide and Walkthrough

Summoned Undead Power +1

Undead Regeneration Outside Battle +10%

Allows Keeping Summoned Skeletons

Summoned Undead Power +1

Undead Regeneration Outside Battle +10%

Allows Keeping Summoned Zombie

Summoned Undead Power +1

Undead Regeneration Outside Battle +10%

Allows Keeping Summoned Ghouls

Summoned Undead Power +1

Undead Regeneration Outside Battle +10%

Allows Keeping Summoned Ghosts

Summoned Undead Power +3

Undead Regeneration Outside Battle +10%

Allows Keeping Summoned Vampires

The choice of abilities rests on the preferred type of schools of magic and the chosen specialization (described in previous chapters, and in the chapter devoted to magic). Generally speaking, summoning enthusiasts should pay special attention to Necromancy and Summoning, while the remaining Wizards should take an interest in Concentration, Magic Power and Thaumaturgy. Wisdom, which increases the number of spells, is useful to all magic users.

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