Statistics | Heroes Eador: MotBW Guide
Last update: 11 May 2016
Heroes are described by three general statistics that affect their performance. Those, to the left of the portrait, are: Command, Health and Magic (see above). Each has a substantial influence on the hero's skills and their abilities on the battlefield. Let's have a closer look.
Command - corresponds to the number of units in the hero's army and their maximum experience level (I, II, III or IV). If you wish to have a large army with a lot of powerful creatures, this is the stat to grow - preferably by investing in a Commander which specializes in it. Notice that Wizards are terrible at commanding, but instead they can summon monsters during battle. |
The increase in the size of the hero's army along with the Command stat is as follows:
Command Level | Level 1 Soldiers | Level 2 Soldiers | Level 3 Soldiers | Level 4 Soldiers |
0 | 3 | 0 | 0 | 0 |
1 | 4 | 0 | 0 | 0 |
2 | 4 | 1 | 0 | 0 |
3 | 4 | 2 | 0 | 0 |
4 | 4 | 2 | 1 | 0 |
5 | 5 | 3 | 1 | 0 |
6 | 5 | 3 | 1 | 1 |
7 | 5 | 3 | 2 | 1 |
8 | 6 | 4 | 2 | 1 |
9 | 6 | 4 | 3 | 1 |
10 | 6 | 4 | 3 | 2 |
Health - corresponds to the number of health points, stamina and morale of the hero, as well as the number of health points regenerated outside of battle. It's a crucial trait, relevant mostly to Warriors, as it allows creating resistant and hard-to-kill characters. Wizards expand it the less, which makes them vulnerable and limits their actions (they tire quickly). |
The increase in the hero's statistics along with Health levels is as follows:
Health Level | Total Health Points Bonus | Total Stamina Bonus | Total Morale Bonus |
0 | 0 | 0 | 0 |
1 | +3 | +1 | +1 |
2 | +6 | +2 | +2 |
3 | +10 | +3 | +3 |
4 | +14 | +5 | +4 |
5 | +19 | +7 | +5 |
6 | +24 | +9 | +7 |
7 | +30 | +12 | +9 |
8 | +36 | +15 | +11 |
9 | +43 | +18 | +13 |
10 | +50 | +22 | +15 |
Magic - enables learning better spells and increases the overall number of available ones. Each hero can develop it to a certain level, but only Wizards can master it - they are the only ones who have access to the most powerful spells, and they use it more frequently, too. Notice that the Wisdom skill additionally increases the number of available spells. |
The number of spells increases as follows:
Magic Level | Level 1 Spells | Level 2 Spells | Level 3 Spells | Level 4 Spells |
0 | 3 | 0 | 0 | 0 |
1 | 4 | 0 | 0 | 0 |
2 | 4 | 1 | 0 | 0 |
3 | 4 | 2 | 0 | 0 |
4 | 4 | 2 | 1 | 0 |
5 | 5 | 3 | 1 | 0 |
6 | 5 | 3 | 1 | 1 |
7 | 5 | 3 | 2 | 1 |
8 | 6 | 4 | 2 | 1 |
9 | 6 | 4 | 3 | 1 |
10 | 6 | 4 | 3 | 2 |
There are also three intermediate traits (to the right of the hero's portrait - see above), though they have a lesser influence on the play. You can raise them by investing in certain skills. These intermediate traits are:
Siege - speeds up the pace of a siege. Increase it by investing in Logistics (Commander's skill).
Initiative - determines who starts the battle. Increase it by investing in (as follows: Warrior, Scout, Commander, Wizard): Athletics, Reaction, Maneuvering or Wand Master.
Mobility - determines the number of movement points on the world map. Keep in mind that stepping on a tile without a Stable means a loss of a substantial amount of movement points, depending on the type of terrain. Increase it by investing in Pathfinding from the Scout set or Maneuvering from the Commander's.
Apart from that, heroes are described by general battle statistics, same as regular troops. These statistics are described in the Units - The Basics section.