Sacred Magic | Rituals Eador: MotBW Guide
Last update: 11 May 2016
Icon | Spell Name | Level | Cost | Break | Effect | Commentary |
Chalice of Life | I | 15 crystals | 4 rounds | Restores 5 Health Points to a chosen hero and their army. Doesn't work on the undead and machines. | 5 points is not much, but the cost of the ritual is reasonable enough. In the beginning stages of the game it can save a few rounds which would have otherwise been devoted to healing units. | |
Heavenly Light | II | 30 crystals 1 mandrake | 10 rounds | Restores 30% of Heath Points to all units in the province and raises their Morale by 5. Additionally, raises citizen Happiness by 2 and greatly increases population growth. Works for 10 rounds. | A surprisingly effective ritual, much better than Extravaganza. Use it in provinces witch a high uprising rate or to heal battered armies. | |
Heavenly Guards | III | 50 crystals 1 arcanite | 10 rounds | Forms a Pegasus Watch in the province, which will defend it from enemies and explore surrounding areas. Increases Happiness by 2. Can't be cast over besieged or protected provinces. | The watch is surprisingly strong, and the Happiness bonus is major advantage. Use it when you're expecting a raid or have trouble with rebels. | |
Gifts of Heaven | IV | 100 crystals 1 Dionium | 20 rounds | Choose one: a) 500-900 gold b) 150-250 crystals c) item: 70% - level IV, 30% - level V d) + 5 do Happiness in province | If one of your province has a major problem with Happiness, this is the ritual to go. It also allows repairing the budget, but in the final stages of the game it's not usually a burning matter anymore. |