Races | Races Eador: MotBW Guide
Last update: 11 May 2016
The Broken World is inhabited by many different races, all of which struggle to survive on the planet's inhospitable fragments. Each of these races is characterized by a different lifestyle and numerous specific traits, which affect the terrain they live on. This, in turn, means that each tile making up the game's grid is governed by a different set of rules, depending on what type of creature it inhabits.
You must have noticed that heroes are always human, but the units recruited in the castle aren't race-limited. This is because each kingdom in universal by default, but you can affect the shape of the empire by forming alliances that give you access to racial units and buildings. How to do it? Enter the domain of another race (for example, halflings' or elves'), and negotiate a mission. Remember, though, that the mission can be only completed by the hero who received it. Once it's completed, return to the quest giver and collect your reward: access to a new race. Importantly enough, you get access not only to the specific tile inhabited by members of the new race, but to all analogical ones within the grid. Simply reach them with your hero and the annexation will be completed without bloodshed! Forming an alliance with elves is nothing short of forming an alliance with the entire race within the entire drifting fragment of the world - a considerable bonus.
Below you will find basic information on all races living in the land. It should help in effectively managing your politics and therefore winning battles with hostile lords.
Humans
Icon | Alignment | Location | Corruption Level | Description |
Neutral | Everywhere | Average | Humans are a very common race. They inhabit all kinds of terrain and can serve under any type of master (both good and evil). They grow in an average rate and are affected by various random events. Unfortunately, you can't form a global alliance with them, but only bribe particular settlements. |
Goblins
Icon | Alignment | Location | Corruption Level | Description |
Evil | Swamps | Gigantic | The presence of goblins means two things: small income from provinces and gigantic levels of corruption. Members of this race are bad to the bone, so only evil masters with evil inclinations are able to keep them under control. To form an alliance with goblins, you need negative karma, a large army and a completed mission - involving killing a certain number of Elves. The green mongrels also love all kinds of shiny things, so instead of completing a mission you may bribe them - but that requires a hero with high-level Diplomacy and around 1500 gold. Buildings received as part of the alliance raise income from swampy areas, but lower the citizens' Happiness. Goblins as units are described in Units and Strategy: Rank I - Units. |
Orcs
Icon | Alignment | Location | Corruption Level | Description |
Evil | Hills and plains | Below average | Orcs are addle-headed and violent creatures. Their presence lowers income from inhabited provinces and they tolerate evil masters only. They are, however, strong warriors worth keeping in the army. To form an alliance with orcs, you need a strong army and negative karma. Their mission involves plundering a chosen province. Their buildings raise income from crystal tiles and allow the recruitment of the Horde as guards. From time to time, the more bloodthirsty tribes raid nearby enemy terrains. Orcs as units are described in Units and Strategy: Rank I - Units. |
Halflings
Icon | Alignment | Location | Corruption Level | Description |
Good | Plains | Average | Halflings are peaceful beings and forming an alliance with them is nothing difficult - you only need to defeat several dozen Brigands and return with proof of completing the mission. In return, you get buildings that raise population growth rate and give you income in gold. Halflings as units are described in Units and Strategy: Rank I - Units. |
Elves
Icon | Alignment | Location | Corruption Level | Description |
Good | Forests | Low | Elves inhabit dense forests and are rather reluctant in inviting strangers. If, however, the hero has a large enough army and a pure heart, they may be given a mission to complete. Its nature is strictly heroic as it involves rescuing several maidens from mages' towers (sorcerers, necromancers, etc.). These are a little hard to come by (towers, not maidens), but the benefits of an elvish alliance are definitely worth the trouble. Elvish buildings raise crystal income and improve Happiness levels in all provinces by 1. Elves as units are described in Units and Strategy: Rank I - Units. |
Dwarves
Icon | Alignment | Location | Corruption Level | Description |
Good | Hills and plains | High | Hardly anyone is able to gain the trust of dwarves or conquer their lands. The brave dwarves divide their time between working the mines and fighting monsters, and they've reached excellence at both. Forming an alliance with them is not easy. To begin negotiations, you need a large army, then, during a random event, acquire a random artifact from a bandits' cache, and bring it to the dwarves. Alternatively, you can bribe the dwarvish lord, but this requires high-level Diplomacy and insane amounts of gold. Regardless of the way, the alliance gets you a significant boost of income (especially in mountain provinces) and the possibility to hire an elite Dwarvish Clan as guards. Dwarves as units are described in Units and Strategy: Rank I - Units. |
Lizardmen
Icon | Alignment | Location | Corruption Level | Description |
Neutral | Swamps and forests | Average | Lizardmen and a close-knit, religious community which can be impressed only with hunting skills. To form an alliance with them, you need a large army and have to kill several Giant Slugs. In return, you get buildings that raise crystal income. Keep in mind, though, that the presence of Lizardmen in the kingdom is problematic - their constant religious wars and bloody rituals invite frequent turmoil. Lizardmen as units are described in Units and Strategy: Rank I - Units. |
Centaury
Icon | Alignment | Location | Corruption Level | Description |
Neutral | Plain | Average | Centaurs aren't interested in grand politics or money - they're only interested in hunting. To negotiate with them, you need a very large army. Once it's covered, you get a mission in which you have to kill a certain number of Ogres. It's a pretty serious challenge, considering Ogres aren't too common and battling them is never easy. Nevertheless, it's worth the risk because Centaurs are excellent warriors, and their buildings raise both gold and crystal income. Centaurs as units are described in Units and Strategy: Rank II - Units. |