Elemental Magic | Rituals Eador: MotBW Guide
Last update: 11 May 2016
Icon | Spell Name | Level | Cost | Break | Effect | Commentary |
Fair Wind | I | 5 crystals | 10 rounds | Increases the hero's mobility by 4. Works for one round. | Quite useful, especially if you have a lot of stables in provinces - combined, the spell allows to instantly attack and surprise a far-off enemy. | |
Gifts of Earth | II | 20 crystals 1 mandrake | 10 rounds | Increases all revenues generated by a chosen province for 10 rounds. | Handy in repairing the budget hole. Increases revenues independently of the basic values - both in gold and crystals. | |
Blizzard | III | 40 crystals 1 arcanite | 10 rounds | Kills a portion of the province's population, decreases revenues generated by it and steals a part of the enemy's riches. Enemy hero loses one round. | Fairly useful in that it allows to freeze the enemy for a while and undermine their economy. There are, however, better rituals. | |
Conflagration | IV | 140 crystals 1 black lotus | 10 rounds | Destroys two randomly picked buildings in a chosen enemy province, kills a large portion of its population and weakens its fortifications. Deals 15 damage points to all units within the area. | A powerful spell allowing you to significantly weaken the enemy's army. In many cases, though, Pestilence from Necromancy works better, because it takes half of the enemy's health. The major drawback to Conflagration is that high enemy resistance may render it weak. |