Suggested Scout Skill Set | Scout Eador: MotBW Guide
Last update: 11 May 2016
There are many builds for heroes, but only a handful of them are optimal. The chart below demonstrates the ideal types, such that give the most desirable benefits in combat and while moving on the map. The Scout, however, can (and should!) invest at least several points in skills that increase income. Diplomacy is a good choice in this matter, seeing as it increases rewards received for completing missions and winning on the arena, lowers buying and repair costs, and additionally opens new dialogue options while talking to NPCs. Looting is not too shabby as well as it increases the amount of gold and crystals received after a battle - thus guaranteeing a frequent and additional source of income (not too large, though, but noticeable).
Skills are arranged according to their relevance (the sooner a skill is on the list, the more important it is in the game). Unfortunately, each level up gives the hero only 3 skills to choose from, so the outlined order may be disrupted. Don't mind it, though - just raise your hero the only way you can.
Name | Icon | Suggested skills | Commentary |
Archer | Marksmanship, Archery, Reaction, Scouting Raise the above to the maximum level, then invest in Pathfinding and Diplomacy | Given that the archery specialization is all about increasing the frequency of shooting, focus on developing ranged combat effectiveness. Other skills are of secondary importance. | |
Advenroundser | Marksmanship, Archery, Reaction, Scouting, Armor Master, Weapon Master, Combat, Willpower, Athletics, Constitution | Increase Scouting only to level 10 in order to unlock the specialization - you can ignore it later and focus on battle skills. | |
Ringleader | Marksmanship, Archery, Reaction, Scouting, Offensive Tactics, Ranged Tactics, Discipline, Defensive Tactics, Leadership, Logistics | Same as above, but with the inclusion of Commander Skills (which enhance not only the army, but the hero's a abilities as well). | |
Ranger | Marksmanship, Archery, Reaction, Scouting, Wisdom the rest according to preferred spells: Necromancy and Summoning or Magic Power and Concentration and finally: Thaumaturgy and two chosen skills | This time, Pathfinding isn't used just for unlocking the specialization, but is a fundamental and indispensible part of the build. Poisoning the enemy's supplies and causing panic works perfect in combination with magic abilities - especially with spells that can afflict additional poisoning, summon the undead or induce fear. |