Diablo 2 Resurrected: Runes - rules and list Diablo 2 Resurrected guide, tips
In this Diablo 2 Resurrected guide page, we've covered all of the runic words available in the game and the most important information about them.
Last update: 04 November 2021
The following page of the Diablo 2 Resurrected game guide explains which runes are available in the game, what they are used for and the effects they provide. We've also included a list of all runes and their worth.
Runes - what they are, how they work
If you want to upgrade your character in Diablo 2 Resurrected, the easiest way to do this is by buying better equipment - weapons, armor or jewelry. You can either search for these items, acquire them through gambling, or upgrade items with empty sockets. In the last case, the best solution is to use runes and runewords, which are simply runes arranged in the correct order in the item. What you need to know about runes:
- There's a chance to find particular runes - because of this, at some point, you will have many low-level runes that have no significant value and low utility. You'll find your first runes in Act 1.
- In multiplayer, runes are often used as currency.
- You can use runes without arranging words - however, complete words will provide you with the biggest bonuses.
- You can combine single runes and stones / gems in one item
- Runes are also used in crafting - when creating magical items of a different level, especially charms and jewelry.
- Never sell runes to merchants - they are priced incredibly low.
- Runes can be exchanged for other runes in the Horadric Cube if you use the right recipes.
- Runes lying on the ground are Orange.
For more information on runewords, check out the Runewords - rules and list page.
List of runes and exchanging recipes
There are as many as 33 types of runes in the game. They are listed below, along with their properties and recipes on how to turn runes into their improved counterparts.
- The character's level (sometimes also referred to as Clvl) is the level the character needs to reach before they can use the item containing the rune. As your level increases, your chance to find runes closer to your player level increases as well.
- Where to look - the location and difficulty level on which you have the highest chances of finding runes - it will also tell you whether, at your current level, you have a chance to try and create a particular runeword.
- Requirements (upgrades) - information about which runes (and possibly gems) you need to create the specified rune. These items are to be combined in the Horadric Cube.
- Effects - that is, what bonuses are provided by the rune once inserted into an item's empty socket. Depending on whether it's a weapon or piece of armor (helmet / armor / shield, sometimes the shield has a different effect, which we've included in the table), you will receive different bonuses. Runewords provide a completely different set of bonuses when compared to single runes.
Name and level | Where to find | Requirements (upgrades) | Effects |
El (11) | Act 2 | - | Weapons: 50 Attack rating, 1 to Light radius Armor: 15 to defense, 1 to Light radius |
Eld (11) | Act 2 | 3x El | Weapons: 75% Damage and 50% Attack rating against the Undead Armor: reduces Stamina drain by 15% Shield: 7% to Block |
Tir (13) | Act 2 | 3x Eld | Weapons / armor: 2 Mana per kill |
Nef (13) | Act 2 | 3x Tir | Weapons: Knockback Armor: 30 to Defense (against ranged attacks) |
Eth (15) | Act 3 | 3x Nef | Weapons: -25% Target defense Armor: 15% Mana egeneration |
Ith (15) | Act 3 | 3x Eth | Weapons: 9 to maximum Damage Armor: 15% Damage converted to Mana |
Tal (17) | Act 3 | 3x Ith | Weapons: 75 Poison damage to target over 5 seconds Armor: 30% resistance to Poison Shield: 35% resistance to Poison |
Ral (19) | Act 3 | 3x Tal | Weapons: 5-30 Fire Damage Armor: 30% Fire Resistance Shield: 35% Fire Resistance |
Ort (21) | Act 4 | 3x Ral | Weapons: 1-50 Lightning Damage Armor: 30% Lightning Resistance Shield: 35% Lightning Resistance |
Thul (23) | Act 4 | 3x Ort | Weapons: 3-14 Cold Damage Armor: 30% Cold Resistance Shield: 35% Cold Resistance |
Amn (25) | Act 4 | 3x Thul chipped topaz | Weapons: 7% Life stolen per hit Armor: Attackers take 14 points of Damage |
Sol (27) | Act 4 | 3x Amn chipped amethyst | Weapons: 9 to Minimum Damage Armor: -7 Damage received |
Shael (29) | Act 5 | 3x Sol chipped sapphire | Weapons: 20 to Attack speed Armor: 20 to Hit recovery Shield: 20 Block rate |
Dol (31) | Act 5 | 3x Shael chipped ruby | Weapons: 25% chance hit causes monster to Flee Armor: 7 Replenish life |
Hel (none) | Act 1 (Nightmare difficulty) | 3x Dol chipped emerald | Weapons: -20% to requirements (weapons / armor) Armor: -15% to requirements |
Io (35) | Act 1 (Nightmare difficulty) | 3x Hel chipped diamond | Weapons / Armor: 10 Vitality |
Lum (37) | Act 2 (Nightmare difficulty) | 3x Io flawed topaz | Weapons / Armor: 10 Energy |
Ko (39) | Act 2 (Nightmare difficulty) | 3x Lum flawed amethyst | Weapons / Armor: 10 Dexterity |
Fal (41) | Act 3 (Nightmare difficulty) | 3x Ko flawed sapphire | Weapons / Armor: 10 Strength |
Lem (43) | Act 3 (Nightmare difficulty) | 3x Fal flawed ruby | Weapons: 75% gold from monsters Armor: 50% gold from monsters |
Pul (45) | Act 4 (Nightmare difficulty) | 3x Lem flawed emerald | Weapons: 75% Damage, 100 Attack rating against demons Armor: 30% to defend |
Um (47) | Act 4 (Nightmare difficulty) | 2x Pul flawed diamond | Weapons: 25% chance of Open Wounds Armor: 15% Resist all Shield: 22% Resist all |
Mal (49) | Act 5 (Nightmare difficulty) | 2x Um topaz | Weapons: prevents monsters from healing Armor: -7 Magic Damage |
Ist (51) | Act 5 (Nightmare difficulty) | 2x Mal amethyst | Weapons: 30% better chance of finding Magic items Armor: 25% better chance of finding Magic items |
Gul (53) | Act 1 (Hell difficulty) | 2x Ist sapphire | Weapons: 20% to Attack rating Armor: 5 Max Poison Resist |
Vex (55) | Act 1 (Hell difficulty) | 2x Gul ruby | Weapons 7% Mana Leech Armor: 5 Max Fire Resist |
Ohm (57) | Act 2 (Hell difficulty) | 2x Vex emerald | Weapons: 50% Damage Armor: 5 Max Cold Resist |
Lo (59) | Act 2 (Hell difficulty) | 2x Ohm diamond | Weapons: 20% Chance of Deadly Strike Armor: 5 Max Lightning Resist |
Sur (61) | Act 3 (Hell difficulty) | 2x Lo flawless topaz | Weapons: 20% chance to Blind the enemy Armor: 5% to Mana level Shield: 50 points of Mana |
Ber (63) | Act 3 (Hell difficulty) | 2x Sur flawless amethyst | Weapons: 20% chance of Crushing Blow Armor: Damage reduced by 8% |
Jah (65) | Act 4 (Hell difficulty) | 2x Ber flawless sapphire | Weapons: Ignores monster's Defense Armor: 5% to Health level Shield: 50 points of Health |
Cham (67) | Act 4 (Hell difficulty) | 2x Jah flawless ruby | Weapons: 32% chance of Freezing the monster for 3 seconds Armor: Character cannot be frozen |
Zod (69) | Act 5 (Hell difficulty) | 2x Cham flawless emerald | All items: Indestructible |