Diablo 2 Resurrected: Druid - skills Diablo 2 Resurrected guide, tips
On this page of the Diablo 2 Resurrected guide, you will learn about the skills of the Druid class and the builds that can be successfully constructed using them.
Last update: 08 October 2021
On this page of the Diablo 2 Resurrected game guide, you will learn the skills of the Druid class.
The Druid has the following skill trees: Elemental - allows him to cast offensive and defensive elemental spells. Interestingly, most of them have synergy, so you can easily create powerful spell combinations. Shape shifting - this spell category lets your character transform into a monster, which provides them with a new skill set, but limits their abilities. Summoning - you can summon creatures that will help you in battle or provide you with useful buffs. It should be noted that for this character, synergies are very important, as they can increase your spell damage by up to 25%.
Key skills:
- Summon Grizzly
- Oak Sage
- Cyclone Armor
- Hurricane
Keep in mind that activating the spells from the above list before shape shifting - if that's your intention - won't cancel the spells, although you can't cast spells while shape shifted and you can only attack using the skills available in the form you've taken.
Interestingly, the synergies of some of the Druid's skills are spread across different skill trees. You should keep this in mind while planning out your character's build.
Elemental
The Druid uses the elements of fire, cold and wind - wind deals physical damage.
Level 2 - Firestorm
Shoot out three trails of fire in the chosen direction, which deal damage to everyone who comes into contact with them (for about the next second, because that's how long the flames last.). The first hits the target directly, the other two diverge slightly to the sides. Nevertheless, this spell can still be very powerful, as its damage is boosted up to 23% by certain skill synergies. Mana cost: 4.
Level 1 | Level 20 | Difference per level | |
Damage (per second) | 3-7 | 107-125 | 4 to min and max, increases from level 9 |
It's worth noting that upgrading this skill also increases its range of effect. However, the number of flame trails does not increase.
Level 6 - Molten Boulder
The molten boulder rolls in the chosen direction, leaving behind a trail of flames. It will stop moving once it encounters an obstacle or a large monster (somewhat bigger than your character). It knocks smaller opponents out of the way, which can cause them to take additional damage if they are knocked backwards. This is a great crowd control spell, especially against crowds made up of smaller monsters.
Level 1 | Level 20 | Difference per level | |
Mana cost | 10 | 19 | 0.5 |
Damage | 6-12 | 120-144 | 4 to min, 5 to max and increases |
Fire damage | 6-12 | 129-155 | 4 to min, 6 to max and increases |
Fire trail damage (per second) | 11-16 | 205-209 | 8 to min and max and increases |
Level 6 - Arctic Blast
An ice attack that creates an undirected blast of cold that freezes all enemies who touch it. Useful in the early stages of the game, but it's not worth upgrading further.
Level 1 | Level 20 | Difference per level | |
Mana cost | 4 | 19 | 1 |
Damage (from cold, per second) | 8-15 | 139-151 | 6 to min and max and increases |
Range (yards) | 5.3 | 12 | ~0.6 every 2 levels |
Duration of freezing (seconds) | 4 | 15.4 | 0.6 |
Level 12 - Fissure
Creates a large crevice in the specified location, dealing fire damage to all enemies within the area. Only two fissures can exist at the same time. A solid spell, especially against weak, but numerous opponents. Any opponent who steps into the spell's area takes damage, as well. Works great if you move and cast the spell around without getting into a direct fight. Mana cost: 15. Duration: 3.2 seconds.
Level 1 | Level 20 | Difference per level | |
Damage (from fire) | 15-25 | 201-211 | 6 to min and max and increases from level 9 |
Level 12 - Cyclone Armor
This Druid spell is almost mandatory. Once cast, the Druid receives a shield that protects him from elemental damage until it absorbs a set amount of damage - this limit increases with each level. Unfortunately, it only synergises with wind magic. On the plus side, you can shape shift after casting the spell while retaining the shield's effects. Does not prevent freezing.
Level 1 | Level 20 | Difference per level | |
Mana cost | 5 | 24 | 1 |
Damage absorption | 40 | 268 | 12 |
Level 18 - Twister
Launches a small whirlwind at the enemy, which damages as well as stuns them. The advantages of this spell are its quick casting time and synergies with other wind-based spells. The disadvantage - low damage, which increases evenly with each level. Mana cost: 7. Stun time: 0.4 seconds.
Level 1 | Level 20 | Difference per level | |
Damage | 6-8 | 66-68 | 2 to min and max |
Level 24 - Volcano
Creates a volcano in the specified location, which creates patches of fire in random locations - these, however, can be almost omitted when considering the usefulness of the spell. Only one target receives the brunt of the damage - the one on top of the volcano. Cannot be cast if there is no space (e.g. near the walls). This skill has few uses and is seldom upgraded. Mana cost: 25.
Level 1 | Level 20 | Difference per level | |
Damage | 8-10 | 80-82 | 2 to min and max and increases from level 9 |
Fire damage | 8-11 | 87-89 | 2 to min and max and increases from level 9 |
Level 24 - Tornado
Tornado is an improved version of the Twister skill, except it doesn't stun enemies. After casting, it damages everyone in its path, the spell can be cast very frequently. Compared to Twister, it deals much more damage and it's a spell worth investing in. Mana cost: 10.
Level 1 | Level 20 | Difference per level | |
Damage | 25-35 | 293-323 | 9 to min and max and increases from level 9 |
Level 30 - Armageddon
The Druid summons meteorites in the specified location. This spell is rarely selected and used due to the way it works - in a 3.5 yard area around the specified location, meteorites fall for 10 seconds, in random locations. Because of this, the spell isn't very effective and it deals little damage. Mana cost: 35.
Level 1 | Level 20 | Difference per level | |
Fire damage | 25-75 | 390-471 | 15 to min, 16 to max and increases |
Armageddon is the only spell that can be cast while shape shifted into the werebear or the werewolf form.
Level 30 - Hurricane
This skill is useful for almost every build, however, without synergies, it won't be very powerful at higher levels. The Hurricane spell creates a tornado in a large radius around the character - this zone deals damage to everyone around the character for the duration. Due to its long range, this spell is quite effective - keep in mind that it deals cold damage.
Duration: 10 seconds. Radius: 6 yards. Mana cost: 30.
Level 1 | Level 20 | Difference per level | |
Freeze damage | 25-50 | 233-243 | 7 to min and max and increases from level 9 |
Shape shifting
Spells from this category allow you to change your character's form and provide him with the corresponding attacks after transformation. You have two choices: werewolf or werebear. Although the shape shifted form doesn't appear to use weapons, its stats will be taken into account when calculating your attack damage. Because of this, even while shape shifting, you need to use the right equipment.
Level 2 - Werewolf
Its attacks are faster and stronger than the Werebear's, but it's slower by default than the Druid. It takes 40 seconds to shape shift. The Lycanthropy skill significantly boosts the stats of this form. Mana cost per shape shift: 15. Initial health and stamina bonus: 25%.
Level 1 | Level 20 | Difference per level | |
Attack speed bonus | 20% | 68% | 8% and decreases |
Bonus to damage | 50% | 335% | 15% |
Level 2 - Lycanthropy
Increases the duration of transformation into the Werewolf and Werebear forms and provides a bonus to health. Passive ability.
Level 1 | Level 20 | Difference per level | |
Bonus to health | 20% | 115% | 5% |
Shape shift duration increase | 40s | 420s | 20s |
Level 6 - Werebear
The second shape shift form next to the werewolf. It provides a much higher health bonus - the highest in the game when properly boosted, but its attacks slower and weaker. It takes 40 seconds to shape shift. The Lycanthropy skill significantly boosts the stats of this form. Mana cost per shape shift: 15. Initial health bonus: 75%.
Level 1 | Level 20 | Difference per level | |
Bonus to defense | 25% | 139% | 6% |
Bonus to damage | 55% | 139% | 8% |
Level 12 - Maul
Upon activation, the Werebear's attacks receive a damage bonus and can stun enemies. Duration: 20 seconds. Mana cost: 3.
Level 1 | Level 20 | Difference per level | |
Bonus to damage | 20-60% | 20-260% | 20% every 2 levels |
Accuracy bonus | 20% | 210% | 10% |
Stun duration (seconds) | 0.9 | 3.4 | 0.4 and decreases |
Level 12 - Feral Rage
Upon activation, the Werewolf's attacks receive a damage bonus and steal the enemy's health points. Duration: 20 seconds. Mana cost: 3.
Level 1 | Level 20 | Difference per level | |
Bonus to damage | 50% | 145% | 5% |
Accuracy bonus | 20% | 210% | 10% |
Life steal | 4-12% | 4-88% | 4% to max |
Movement speed bonus | 19-31% | 19-54% | 5% to max every 2 levels and decreases |
Level 18 - Rabies
Infect your enemies as the Werewolf - poisoned enemies can pass this effect on to subsequent enemies. The poison deals the indicated amount of damage within the specified time instead of per second. Mana cost: 10.
Level 1 | Level 20 | Difference per level | |
Poison damage | 18-43 | 954-996 | 16 to min, 18 to max and increases |
Duration (seconds) | 4 | 11.6 | 0.4 |
Accuracy bonus | 50% | 183% | 7% |
Level 18 - Fire Claws
Both the Werewolf and the Werebear forms can use fire claws. Allows you to deal more damage by inflicting additional fire damage. It can be useful when fighting against opponents resistant to physical attacks (on higher difficulty levels). Mana cost: 4.
Level 1 | Level 20 | Difference per level | |
Fire damage | 15-20 | 247-260 | 8 to min and max and increases |
Accuracy bonus | 50% | 335% | 15% |
Level 24 - Hunger
Only Werewolf. Steal enemies' health and mana at the expense of reduced damage. You can find a use for this skill, but it shouldn't be the basis of your build. Mana cost: 3. Damage reduced by 75%.
Level 1 | Level 20 | Difference per level | |
Accuracy bonus | 50% | 240% | 10% |
Life steal | 72% | 176% | 18 and rapidly decreases |
Mana steal | 72% | 176% | 18 and rapidly decreasing |
Level 24 - Shock Wave
Only Werebear. A weak spell that allows the werebear to gain time by stunning enemies through sending a "wave" in their direction. It's not very useful. Mana cost: 7.
Level 1 | Level 20 | Difference per level | |
Damage | 10-20 | 99-109 | 3 to min and max and increases |
Stun duration | 1.6 | 13 | 0.6 |
Level 30 - Fury
Only Werewolf. Instantly attack one or more surrounding enemies several times. An effective attack, but it lacks synergies. Mana cost: 4.
Level 1 | Level 20 | Difference per level | |
Accuracy bonus | 50% | 183% | 7% |
Bonus to damage | 100% | 423% | 17% |
Number of attacks | 2 | 5 | 1 to 4 levels |
Summoning
A Druid can summon creatures that will fight on his side or support him with magic. Many of them won't be useful to you if you play a shape shifting character, but some will be helpful - especially by adding great synergies to your shape shifting skills.
Level 2 - Raven
Ravens work similar to poison - they inflict gradual damage for a certain amount of time, but it's a physical damage. Each of the summoned ravens deals the number of strikes appropriate to the level of the spell. In addition, enemies can become blinded - which is affected by the level difference (hero/monsters), difficulty level, and skill level. Ravens do not take damage - they disappear when they end up attacking.
Level 1 | Level 20 | Difference per level | |
Number of ravens | 1 | 5 | Level 1 to level 5 |
Number of strikes | 21 | 31 | 1 |
Damage (per strike) | 2-4 | 21-23 | 1 from min and max |
This is an additional skill - you can't use it again to summon more than 5 ravens.
Level 2 - Poison Creeper
Moving vines poisoning enemies. After the attack, it leaves a poison stain in this place, which can also poison other opponents. It has little health but is almost untouchable - it can be attacked when it launches an attack and by area magic.
Level 1 | Level 20 | Difference per level | |
Life | 50 | 287 | 12 |
Damage (for 4 seconds) | 4-6 | 84-86 | 3 to min and max |
A very useful minion if you're fighting hand-to-hand.
Level 6 - Oak Sage
Oak Sage is a form of aura. It increases the life of the hero, which makes it an especially useful ability for shape-shifting Heroes. However, it has a significant drawback - it can become a target and die, making the aura disappear.
Level 1 | Level 20 | Difference per level | |
Mana cost | 15 | 34 | 1 |
Life | 60 | 402 | 18 |
Bonus to life | 30% | 125% | 5% |
Range (yards) | 20 | 45.3 | 1.3 |
Level 6 - Summon Spirit Wolf
Summon the wolves to help you in the fight. The weaker version of Summon Dire Wolf. Although it is a weaker version of the skill mentioned above, it is worth investing in it at the beginning because it gives strong synergies to Dire Wolves and Summon Grizzly. Mana cost: 15. Life min: 35, max: 71 (increases with level).
Level 1 | Level 20 | Difference per level | |
Number of wolves | 1 | 5 | Level 1 to level 5 |
Damage | 2-6 | 49-52 | 1 to min and max and increases from level 9 |
Accuracy bonus | 50% | 550% | 25% |
Bonus to defense | 50% | 240% | 10% |
The accuracy and defense bonuses are also transferred to Dire Wolves and Grizzly. A great spell for Druids who fight with ranged magic.
Level 12 - Carrion Vine
The Carrion Vine works differently than Poison Creeper, which is a lover form of this summon. This plant "eats" nearby corpses to restore life to the hero.
Level 1 | Level 20 | Difference per level | |
Life | 95 | 546 | 24 |
Healing (per second) | 4% | 10% | 1%, decreasing from Level 9 |
Additional feature: destroys the corpses of the dead. This prevents them from being resurrected. Remember, however, that the cold spells added to the attack can damage the corpses, so the Vine won't be able to use them.
Level 18 - Heart of Wolverine
Heart of Wolverine works similarly to Oak Sage - an "aura" with its separate life. This time, however, instead of increasing life, it improves the strength and accuracy of attacks. It's a skill significantly useful for both hand-to-hand fighting druids and those using the shapeshifting.
Level 1 | Level 20 | Difference per level | |
Mana cost | 20 | 39 | 1 |
Life | 136 | 782 | 34 |
Bonus to damage | 20% | 153% | 7% |
Bonus to attack | 25% | 158% | 7% |
Range (yards) | 20 | 45.3 | 1.3 |
Level 18 - Summon Dire Wolf
A better version of the wolf summoning spell. Receives bonuses for accuracy and defense from the Spirit Wolf level. This is a much stronger version, although it reduces the maximum number of wolves from 5 to 3. However, they are more resilient and have a stronger attack. In addition, they are able to feed on corpses to increase their stats.
Level 1 | Level 20 | Difference per level | |
Number of wolves | 1 | 3 | 1 to 3 levels |
Damage | 8-14 | 82-88 | 4 to min and max |
Bonus to life | 50% | 525% | 25% |
Wolves are also able to teleport - they can quickly move between targets, follow the hero, and attack hard-to-reach enemies (for example, beyond the river/grille).
Level 24 - Solar Creeper
The final version of the Creeper - vines that help the Druid. This version differs from previous ones (Poison Creeper and Carrion Vine) by devouring corpses to renew Druid's mana. It's not useful for Druids, eventually those who use mana intensively.
Level 1 | Level 20 | Difference per level | |
Mana cost | 14 | 33 | 1 |
Life | 165 | 792 | 33 |
Mana recovery | 2% | 6% | ~0.5% and decreasing |
Level 30 - Spirit of Barbs
The Spirit of Barbs is an "aura" (like other ones, it has a life bar and can be destroyed), which returns some of the damage to the opponent. It works at a certain range, so it can also affect mercenaries and summoned creatures.
Level 1 | Level 20 | Difference per level | |
Mana cost | 25 | 44 | 1 |
Life | 213 | 1224 | 53 |
Damage returned to enemies | 50% | 430% | 20% |
Range (yards) | 20 | 45.3 | 1.3 |
Although the skill stats look promising, it is a weak skill - it only returns the physical damage, and only as much as a Druid would receive considering defense and other buffs.
Level 30 - Summon Grizzly
Grizzly is the last creature you can summon. It helps you in battle in direct combat, absorbing a lot of damage and having a high attack power. Mana cost: 40. Grizzly's life - 650. Grizzly receives a passive bonus to damage and accuracy when upgrading skill Summon Dire Wolf.
Level 1 | Level 20 | Difference per level | |
Damage | 37-75 | 945-1039 | 17 |
Bonus to damage | 25% | 215% | 10% |
If you are wondering whether to choose Grizzly or Dire Wolves, the wolves are more useful - first of all, they are more effective in distracting the enemies from the hero.