Outriders: Devastator - Skills Outriders guide, walkthrough
Last update: 12 April 2021
On this page of the Outriders game guide you will find a detailed description of all the skills of the Devastator.
The Devastator is one of the four character classes available in Outriders. They are a close-range character, which means that during the game you will stay in closer proximity to your opponents than classes such as the Technomancer. The Devastator can act as a tank and has an assortment of 8 unique skills that can be swapped at any moment during gameplay, depending on your preferred build.
Class traits
- Maximum Health increased by 15%;
- Armor increased by 30%;
- Every close range kill heals an additional 24% of your maximum Health.
Melee skill
The Devastator's Melee Skill works slightly differently than other classes, as each strike applies Bleed to the target, causing an additional, small amount of damage over time.
Healing mechanic
The Devastator recovers Health points by slaying enemies that stood too close to the character. Thanks to their special Class trait, each close range kill heals the Devastator by 24% of their maximum Health.
All skills
Earthquake Level: 1; Interrupt: yes; Recharge: 14 seconds; Effect: you release a shockwave that deals damage and Interrupts enemy skill casts. | |
Golem Level: 3; Interrupt: no; Duration: 8 seconds; Recharge: 26 seconds; Effect: you fortify yourself for 8 seconds, ignoring up to 65% of incoming damage. | |
Gravity Leap Level: 4; Interrupt: yes; Recharge: 20 seconds; Effect: you leap into the air and strike your targets from above, dealing damage and Interrupting enemy skill casts in a small area. | |
Reflect Bullets Level: 6; Interrupt: no; Duration: 10 seconds; Recharge: 22 seconds; Effect: you create a barrier that intercepts all enemy projectiles and accumulates damage. 10 seconds after activating the ability, the accumulated damage is reflected back to enemies standing in front of the character. The barrier also protects against melee attacks, deflecting some of the damage to opponents. | |
Impale Level: 9; Interrupt: yes; Duration: 9 seconds; Recharge: 20 seconds; Effect: select a target to Interrupt their skills, inflict Bleed and deal damage. If the damage is lethal, the enemy will be impaled, creating a zone that provides a huge Health and Armor regeneration bonus to all allies in range for 9 seconds. | |
Tremor Level: 13; Interrupt: no; Recharge: 22 seconds; Effect: you create a series of explosions around you, each dealing damage and draining Health from enemies within a medium radius around your character. | |
Boulderdash Level: 17; Interrupt: yes; Recharge: 16 seconds; Effect: you charge forward, Interrupting the skills casts of all enemies standing in your path and dealing damage to them. At the end of the dash, you will hit the ground and deal damage to all enemies in a small radius around your character. | |
Endless Mass Level: 22; Interrupt: no; Recharge: 18 seconds; Effect: traps the target in stone, inflicting Bleed and pulling enemies within a small radius to the initial target. Once the stone explodes, it will deal damage to all enemies in the specified area. The Endless Mass and Gravity Leap skills complement each other very well. Once your opponents are pulled towards the stone, leap into the air and hit the ground with momentum to deal significant area of effect damage. |