Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App
Free iOS App iPhone & Ipad
Download Game Guide PDF, ePUB & iBooks

Detroit Become Human Guide by gamepressure.com

Detroit Become Human Guide

Table of Contents

Train at midnight | Kara | Detroit Become Human Walkthrough Detroit Become Human guide, walkthrough

Last update: 02 July 2019

'Train at midnight' is the last separate chapter of Kara. Once it has started, go to the house, looking for Rose - a woman who knows how to help you. After a short conversation, he will invite you inside, where the next part of the dialogue will begin. Before entering the house, it is worth talking to Alice. Then go upstairs with Alice, help her change and put her to bed and cover the windows, then return to the ground floor to Rose.

In the house of Rose

You will find Rose behind the house, inside the greenhouse. - Train at midnight | Kara | Detroit Become Human Walkthrough - Kara Walkthrough - Detroit Become Human Guide
You will find Rose behind the house, inside the greenhouse.

The next scene takes place in the laundry room, with the dying android. Alice will come - it's worth letting her stay. Listen to Rose's argument with your son and when you leave, you can look around the apartment:

  1. Read the newspaper on the table,
  2. See news on TV,
  3. Talk to Luther,
  4. Talk to Alice,
  5. Check how the defects are in the laundry,
  6. View a family photo on the dresser,
  7. Talk to Adam when he returns.

Police patrol

It is not certain that you will be able to perform all side activities before the policeman at the door shows up - Train at midnight | Kara | Detroit Become Human Walkthrough - Kara Walkthrough - Detroit Become Human Guide

It is not certain that you will be able to perform all side activities before the policeman at the door shows up. When this happens, you have almost a minute to hide the evidence of the presence of androids at home. When you press R2, you see how much evidence is left to hide, and looking at the door - how much time is left before the policeman goes inside.

  1. Put the blue-blooded containers in the living room, in the cupboard.
  2. If you read the newspaper and left it on the other side, pick it up and change it to the first page.
  3. You will find the clothes of the androids next to the television in the living room - hide them.
  4. Close the laundry door.
  5. Tell Luther and Alice hide on the floor, in the kitchen or in the laundry (it doesn't matter). However, if you choose the option of hiding in the kitchen, you can also cover the curtain, where Luther hid, so that it can't be found. If you do not do it, you will lead to a bad ending in which Luther dies.
The policeman will go through the apartment slowly - but you cant take any action in the meanwhile to hide the evidence. - Train at midnight | Kara | Detroit Become Human Walkthrough - Kara Walkthrough - Detroit Become Human Guide
The policeman will go through the apartment slowly - but you can't take any action in the meanwhile to hide the evidence.

When the policeman is inside, he will start the rounds of the apartment. Every evidence found (a newspaper on the android page, clothes, blue blood) increases his suspicions. Additionally:

  1. Make a coffee for the policeman using the espresso machine in the kitchen,
  2. The police officer will interrogate Adam if he has not found evidence and the level of suspicion remains low,
  3. Lie in answer to the question of whether someone is still at home, responding negatively. If Luther and Alice are hiding at the top, the Flowchart will unlock an additional sub-item regarding the noise coming from above.

Endings

In this episode, three endings are available. None of them causes the ending of the Kara thread, but they can cause Luther's death.

  1. Luther dies from hands of a policeman - if you made Luther hide in the kitchen (or didn't say anything - then he does it automatically) and do not cover the curtain in the place where he was hiding, will be noticed by the policeman, which both will die.
  2. Luther dies rescuing defects - if the policeman is suspicious at the end of the investigation, he will want to enter the laundry room. There he will be attacked by Luther and both will die.
  3. The policeman doesn't find anything - if you didn't make the policeman suspicious (you hid all the evidence and kept the right attitude while he was searching the house), the task will be successful and everyone will survive.
See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Sony Interactive Entertainment or Quantic Dream. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 Webedia Polska SA for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.