The Hostage | Connor | Detroit Become Human Walkthrough Detroit Become Human guide, walkthrough
Last update: 02 July 2019
The diagram you see above is an illustration of the events in this chapter of Detroit: Become Human and a depiction of possible ways the story can take. Each chapter has a diagram like this one. This guide features complete diagrams for all chapters (they're hidden by default, only revealed after corresponding branches of the story are unlocked in the game).
Beginning
The very beginning of Detroit: Become Human throws you right on the deep end, into the center of the events, as a police negotiator. Your first task is to look for clues on the crime scene - this determines how successful can you begin negotiating the release of the girl. The choices you make in this chapter have little to no impact on the story later in the game.
Right in the first hallway, you can save a fish that's lying on the floor. Use the right stick, to look at it and then leave it/throw into the aquarium. This event is saved on the Diagram. Such small decisions rarely have any implications for the following story (the butterfly effect doesn't happen often in this game). However, such actions - especially those characterizing you as good/bad, influence the android's overall score of credibility (obedience/propensity to rebel).
Clues
Go talk to Captain Allen - the conversation is insignificant. In every dialogue, you have a limited amount of time to answer. If you don't manage, a random response will be chosen. From now on, you have a limited amount of time to look for clues - the more you find, the better chances you have at successful negotiations. Using R2 you can enter the detective mode. Note that clues aren't always highlighted in this mode. When you're using the scanner, time always stops.
Some clues require an analysis. Find key elements and scan them using the triangle. After a full analysis, you will be able to see what went down. Some clues enhance your dialogue options, while others won't change anything (such as the pot in the kitchen). The main clues to find in the apartment are:
- A hidden gun;
- The body of the father (the analysis will reveal the location of the tablet - the next clue);
- The tablet in the girl's room (the android's name);
- The body of the policeman in the living room (the analysis will reveal a gun to pick up, lying under the table).
To unlock one of the Flowchart's subpoints "Tell defect the truth", you must be at the end of the dialogue and choose "last chance", then in turn: "Truth".
The negotiations
When you're ready, go talk to the deviant - approach the window in the living room. You can do that before collecting any clues, too - this will prevent the policeman from getting shot, but the chances of successfully carrying out the negotiations will be smaller. Whether you're successful depends on the dialogue options you choose, as well as on the number of clues you were able to collect. During the conversation, keep approaching the android. The suggested dialogue options are as follows:
- Request to stay calm;
- Emphasize with him;
- Ask for trust;
Additionally, every choice that's linked to the clues from the apartment will help. These dialogue options are marked with an open lock icon. This also means that new paths within the Diagram were opened.
In the corner of the terrace you will find a dying policeman - help him, and you will meet him in the Public Enemy scene, as well as increase public opinion, which has an impact on the background of events and the game's finale.
Possible conclusions
There are six different endings, depending on your dialogue choices:
- The deviant releases the girl and is killed by a sniper - you need high trust from the perpetrator (successful dialogue choices and collected evidence): order the chopper to leave, strike a compromise when the android makes its demands and reaffirm it of your best intentions. The girl survives.
- Kill the deviant - you need to have found and collected the gun from the corpse of the policeman. During the dialogue, make sure the android trusts you, agree to its demands and you will be able to use the gun at some point. The girl survives.
- Get shot - same as above, although the difference is that you try to intimidate the android instead of just killing it. You will get shot. The protagonist dies, the girl survives.
- Sacrifice yourself - this will be one of the possible dialogue choices towards the end of the conversation. The protagonist dies, the girl survives.
- Save Emma - get as near as you can to the android and provoke him to commit suicide (get the dialogue to the very end; don't make any promises), then you will be able to catch the girl when they're both falling (QTE). First you'll have to choose the "bluff" option, and then approach the defect - only then you'll have enough time to grab the girl.
- You try to save Emma, but you miserably fail - just as above, but you fail the QTE. The protagonist and the girl both die.