Stormy Night | Kara | Detroit Become Human Walkthrough Detroit Become Human guide, walkthrough
Last update: 02 July 2019
Stormy Night
You will start the chapter by serving the dinner, pouring water and placing the napkin on the table. Then Todd will go berserk: the first choice will be made here. React and run upstairs to the girl or stay and do not move. The second option ends the character's plotline when Todd kills his daughter and the android. If you have a problem with getting a positive ending, change the difficulty level for the duration of the chapter - by playing at an easier level, QTEs also become simpler and several bad storyline paths are blocked.
Now you need to decide when to go upstairs. Before or after Todd. Both decisions can lead to positive outcomes, but if you go later, the number of options is smaller. If you fail to escape Todd, Kara's story ends.
Head upstairs before Todd
Quickly go to Alice's room. If you pick up the weapon, you'll get to Todd's room after it's owner. In Alice's room you'll have four options available.
- Try to talk to Todd / do nothing - Todd will storm the room and a fight will begin (read more later on)
- Escape - leave Alice's room and hide for a moment in the bathroom. When Todd passes, run downstairs. Then, the situation will unfold just like if you'd went upstairs after Todd. (read more later on)
- Close the door - this option leads to more choices: grab a lamp and talk to Alice- both options lead to the same fight with Todd, just like described below. The option to escape through the window is the fastest and safest. Go through the window together with Alice, then slide down the drainpipe and run for the bus.
Head upstairs after Todd
Go upstairs (trying to talk to Todd downstairs also leads to this checkpoint). If you have seen the gun in the A New Home chapter, you can now find it in Todd's room (this increases the number of possible endings). When you enter Alice's room, there are will be three more options available:
- Kara kills Todd - if you win the fight (QTE) and have a pistol;
- Alice kills Todd - you lose the fight (QTE) and have a pistol;
- Stun Todd - if you don't have a pistol; the outcome of the fight (QTEs) is irrelevant.
Now the escape will begin. Run down the corridor, where you can open the front door or escape through the courtyard - the second option will cause the second confrontation with Todd (bigger chances to fail the scene). When you run outside, you'll have to run to the bus to finish the story positively.
Endings
The chapter has multiple endings, mainly bad ones, in which Kara dies, and her story ends. This happens when:
- She does not become a defect or becomes one too late (long after Todd went upstairs);
- She's caught in the corridor when escaping Alice's room;
- She's caught on the roof when escaping through the window;
- Loses the fight (QTE) on the ground floor;
- Doesn't escape through the courtyard (QTE)
Good endings are:
- Kara or Alice shoot and kill Todd - depending on the result of the fight in Alice's room (you'll need to have the weapon from Todd's room);
- You've succeeded in escaping through the window - enter Alice's room before Todd, block the door and escape through the window;
- You've escaped Todd by hiding or winning the fight without a weapon - you'll also need to complete the remaining QTEs: succeed in escaping through the front door or win the fight and later the QTE on the courtyard.
Note - it is recommended to choose the option with the weapon in most cases. This is because a gun will be useful in many activities throughout Kara's storyline.