Strike Force 03: FOB SPECTRE | Strike Force: Walkthrough CoD: BO II Guide
Last update: 11 May 2016
Condition: Completing Mission 03: Old Wounds
Availability: The last mission before you can do this one is 07: Suffer With Me
Legend:
- Brown - mission targets
- Blue - turrets
- Green - places where troops are deployed
- Orange - places where enemies appear
Mission objectives:
- (1) Protect the communications uplink
- (2) Protect the electrical power station
- (3) Protect the cooling tower
- (22) Defend the network server from enemy hacking modules
Description:
You will get the last mission objective only if any two of the three objects (1), (2), (3) are destroyed. Try not to let that happen for as long as you can. Generally speaking, it's best to focus on defending the targets in (2) and (3), leaving target (1) to be protected by your AI and intervening only when quad-drones or a CLAW appear. Of course, events can develop in different ways and much depends on luck (or rather, on how well your AI will handle the enemy AI).
You'll be attacked by groups of soldiers, ASDs, CLAWs and quad-drones. You have the same at your disposal, except, you have turrets instead of quad-drones. It is worth adding that the training mission takes place in this very place - so you can play it and explore the area more thoroughly in order to be well prepared.
Since this is a defensive mission, and the enemy troops will appear in the same places, the best ways of how to deal with them are presented in the description. Therefore, the following description is concerned with the whole mission and it is divided into roles the units in your squad will play. Naturally, the CLAW is the most important, while the turrets take the second place.
To make a good start, leave all the troops where they are, but switch to the CLAW and place it in (4). Wait for the enemies. The first two attacks will be in (5) (there, only soldiers will repel down the helicopter) and in (6). Start shooting with grenades at the place over the entrance to the building, on the balcony (picture above). Simply keep shooting at the same place all the time, and the soldiers' bodies will be falling down from above. In this simple way you will easily and instantly eliminate all the enemies without any trouble. Do this every time you notice a helicopter in this spot. If you don't make it on time, switch to the turret in (7) or go back as the CLAW.
When you kill everyone there, quickly look exactly right (first picture above). The next soldiers will be coming through the fence in (6) (or they'll be dropped off a helicopter). An ASD or a CLAW can also land here. If the soldiers managed to run through, or if an ASD or a CLAW landed here, use the turret. It will be good not to let them run behind the fence visible on the left on the first picture above, because they will cause trouble for the rest of your units. The soldiers or ASD can also immediately enter the building on the right and might want to attack the target in (3) through the very building. Then, you can either go back as CLAW and shoot at the windows and the second door of the building in (11) (second picture above), or leave the enemies for the turret in (7).
The CLAW's final task in this spot will be to eliminate the enemies who weren't shot by the turret in (8) (or you didn't manage to do that when controlling it). Then, they will pass through a short tunnel and appear in (9). It is worth noting that the enemy quad-drones will be flying right there if they come to (5). It's a very good opportunity to destroy all of them - simultaneously shoot with the turret and shoot the grenades into the tunnel (picture above).
The task of the turret in (7) is to shoot the opponents who will appear in (11) and (12) (first picture above). They will be exactly in front of you. There may be soldiers, ASD, or CLAW. These enemies will either run towards you, or go to start attacking the target in (1). If you fail to kill / destroy all the enemies, then they'll go to a small tunnel in (9) (see the previous paragraph). Switch to the turret immediately after you've destroyed the first two waves that will appear in (5) and (6) with the CLAW. The second task of the turret to kill enemies around (2) - the ones who will come out of the building door or come up the stairs (second picture above). The enemy ASD can be particularly troublesome there.
The turret in (8) will be useful to eliminate enemies coming from (10) (picture above), and (5) - the ones who weren't killed / destroyed by the CLAW (or it happened because the CLAW got destroyed itself). Furthermore, the turret should eliminate the quad-drones that are attacking (3). It is worth adding that the quad-drones should be destroyed as soon as possible - they can be very troublesome, and perhaps, they (of all types of enemy units) use your inattention best.
The soldiers will have the least to do because of the fact that one moment is enough for them to drop dead. Still, they can be useful in two situations. Every now and then you can have a look at the troops in (13), especially if an enemy CLAW is attacking the group from (15) (first picture above) or (16) (second picture above) (of course, it will be best if this unit goes towards the turret in (7) or CLAW in (4)). Use grenades and RPG to destroy the robot as soon as possible. Without your help, AI will rather not handle it. Also, eliminate the quad-drones.
When the CLAW is destroyed, the turrets will also get destroyed or they won't be able to reach the enemies, so try to use soldiers. Sooner or later, two of the three targets will be destroyed. If it happened before the fifth minute, you will rather not complete the mission. During the last minutes your main task will be to destroy the hacking modules (picture above). If the enemies place a hacking module, it will be marked with an orange circle with a timer. You must destroy the module before the white border around the circle fills up. First of all, use the turret, because your AI manages to deal with the modules using soldiers itself, provided you systematically clear the room of enemies.
That is why, as soon as you hear the alarm, move the turret in (17). You have to use it to defend four entrances to the hall - two downstairs, on the left (18) (first picture above) and right (second picture above) (19) ...
... and also two upstairs - also on the left (first picture above) (20) and right (second picture above) (21). In the case of the latter two you will have to turn the turret left or right to a maximum to reach the target. Look at the minimap all the time and be prepared to open fire on enemies who come through any door. Quad-drones are especially troublesome. Remember not to overheat the turret! Don't shoot with a continuous round, take half-second breaks - press the fire button, but don't hold it down all the time.
When the time runs out, all that remains is to kill all the other enemies (picture above). They won't be trying to put hacking modules and won't be receiving any backup, while you will - that is why, it will be a very easy task. After killing the last enemy you'll successfully complete the mission.