Key points of Torment: Tides of Numenera M1 - The Broken Dome
Important areas on the map
Exits from locations
Item containers
Important NPC's (quest givers, traders etc.)
New potential team members
Hostile NPC's
Important areas on the map
Starting area - resonance chamber
You begin the game after completing the prologue. Aligern and Callistege will join the team.
Examine the chamber to obtain a crystalline shard (light weapon).
Examine the mechanical arm on the ground. Use the Quick Fingers ability to obtain shins and a usable item.
Device
You can interact with it and issue a command (Unstable Detonation cypher) or use might to smash it (Viewshard oddity).
Exits from locations
M2 � Exit to: Reef of the Fallen World
The above map shows the Broken Dome. It is a small location where the protagonist arrives right after the prologue. In this location, you can find, first and foremost, the Resonance Chamber. Its reparation is the main theme of several primary quests at the beginning of the game. This is where you meet Aligern and Callistege for the first time and can accept them into your party. Before leaving the starting hall (the only exit leads to Reef of the Fallen World), it is worth it to examine it more closely and thus make your first discoveries.
Initially, you won't encounter any enemies in the location with the dome. However, soon after you leave this hall, a group of bandits will appear and start raiding it in search of treasure. If you return to this location on your own initiative, you will be forced to fight them (but your opponents will thankfully not be very challenging).
Key places in the Broken Dome
1. Resonance Chamber. The game begins right next to the damaged chamber. Here, you meet two characters that can join your party: Aligern and Callistege. Examine the chamber and take Crystalline Shard (light weapon).