Descriptors | Character creation
The game allows you to choose one descriptor. Such trait influences your hero to some extent - each choice results in additional bonuses to statistics, however every personality has its weak points. The list below contains all descriptors and their ascribed stat modifications.
Descriptor | Bonuses |
Cautious | Perception +1, Stealth +1, Initiative -1 |
Charming | Persuasion +1, Deception +1, Willpower -15%, Intellect -1 |
Clever | Intellect +2, Deception +1, Willpower +15%, Mystical Lore -1, Machinery Lore -1 |
Graceful | Speed +2, Quick Fingers +1, Smashing -1 |
Intelligent | Intellect +2, Anamnesis +1, Concentration -1 |
Learned | Intellect +1, Natural Lore +1, Machinery Lore +1, Healing +1, Persuasion -1, Deception -1 |
Analytic | Machinery Lore +1, Concentration +1, Deception -1 |
Mystical | Mystical Lore +1, Cypher Use +1, Intimidation -1 |
Observant | Perception +1, Concentration +1, Running -1 |
Rugged | Endurance +1, Natural Lore +1, Resistance +2, Machinery Lore -1, Deception -1 |
Slick | Persuasion +1, Quick Fingers +1, Endurance -1 |
Stealthy | Light Weapons +1, Stealth +1, Deception +1, Initiative -1, Running -1 |
Strong | Might +3, Intimidation +1, Endurance +1, Quick Fingers -1, Intellect -2 |
Strong-willed | Willpower +15%, Concentration +1, Intimidation +1, Machinery Lore -1, Perception -1 |
Swift | Speed +2, Running +1, Stealth -1 |
Tough | Armor +1, Resistance +1, Endurance +1, Evasion -15% |
Wrathful | Heavy Weapons +1, Intimidation +1, Smashing +1, Concentration -1, Stealth -1 |
Consider choosing a descriptor that matches your character class and his overall idea. For example, if you are focusing on melee combat, become a Glaive, and choose a might-oriented personality. If you'd rather avoid combat, create a charismatic Jack. Nanos will lean towards personality types that emphasize intelligence.
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