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Torment: Tides of Numenera Game Guide by gamepressure.com

Torment: Tides of Numenera Game Guide

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Implants (surgery) | Gameplay basics Torment: Tides of Numenera Guide

Last update: 27 February 2017

Chose whatever suits your needs - Implants (surgery) | Gameplay basics - Gameplay basics - Torment: Tides of Numenera Game Guide
Chose whatever suits your needs

During the game, you can pay a visit to a surgeon, where you may acquire new skills. The office is run by Jernaugh, who can be found in the north-west part of the Cliff's Edge district in Sagus Cliffs (M6.5). He is a specialist in engrafting implants. Each such procedure can unlock a new ability. Here are a few vital things you should know about this mechanic:

  • Only the protagonist can get implants;
  • Each implant has to be paid for - usually the price is around 100 shins;
  • After the procedure, the protagonist will lose a couple of HP, so if you want to get a couple skills during one visit, you have to heal him up a little first. Otherwise, the protagonist may die on the surgeon's table, and nobody wants that;
  • You can't learn the exact effects of a procedure until you pay for it, so here's a chart containing some useful info:

ABILITY

PAYMENT

EFFECTS

The Clawed Gauntlets

125

Reinforces attacks without weapons by fitting the protagonist with hidden blades, which deal 4 points of physical damage points.

The Jagged Memory

110

+1 Relativistic damage to melee weapon attack.

The Encroaching Darkness

100

Replenish 8 HP. Can be used once a day.

Blood Nanites

95

Gives resistance to most negative fettles that deal damage once a turn, such as bleeding or burn.

The Numenera Analyzer

95

5% action increase in Lore: Machinery, Mystical and Natural.

The Artificial Eyeball

110

Increases perception by 1 point.

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