Implants (surgery) | Gameplay basics
During the game, you can pay a visit to a surgeon, where you may acquire new skills. The office is run by Jernaugh, who can be found in the north-west part of the Cliff's Edge district in Sagus Cliffs (M6.5). He is a specialist in engrafting implants. Each such procedure can unlock a new ability. Here are a few vital things you should know about this mechanic:
- Only the protagonist can get implants;
- Each implant has to be paid for - usually the price is around 100 shins;
- After the procedure, the protagonist will lose a couple of HP, so if you want to get a couple skills during one visit, you have to heal him up a little first. Otherwise, the protagonist may die on the surgeon's table, and nobody wants that;
- You can't learn the exact effects of a procedure until you pay for it, so here's a chart containing some useful info:
ABILITY | PAYMENT | EFFECTS |
The Clawed Gauntlets | 125 | Reinforces attacks without weapons by fitting the protagonist with hidden blades, which deal 4 points of physical damage points. |
The Jagged Memory | 110 | +1 Relativistic damage to melee weapon attack. |
The Encroaching Darkness | 100 | Replenish 8 HP. Can be used once a day. |
Blood Nanites | 95 | Gives resistance to most negative fettles that deal damage once a turn, such as bleeding or burn. |
The Numenera Analyzer | 95 | 5% action increase in Lore: Machinery, Mystical and Natural. |
The Artificial Eyeball | 110 | Increases perception by 1 point. |
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