NieR Automata: Chapter 2, Route A - walkthrough NieR Automata guide, tips
NieR Automata: on this page you will find walkthrough for the 2nd chapter of Route A - Ruins of the city and the resistance camp
Last update: 19 August 2021
This page of the guide to NieR Automata contains a walkthrough of Chapter 2 which is a part of Route A and during which you will pay your first visit e.g. to the City Ruins and to the Resistance Camp. From the walkthrough you will learn e.g. how to reach the Resistance Camp, how to complete the first quests in there and how to reach the Desert Zone.
Additional note - starting with Chapter 2, you can start doing side quests, but the following walkthrough focuses only on the main storyline. For the walkthrough of the side quests, see a separate chapter Side quests.
- Reaching the City Ruins - flying with the Flight Suit
- City Ruins - the first visit to the City Ruins
- Resistance Camp - first quests in the Resistance Camp
- Gathering Intel - meeting people from the Rebel Camp
- Desert Zone - reaching the desert
Reaching the City Ruins - flying with the Flight Suit
Chapter 2 will begin similarly to the campaign prologue - you must use the Flight Suit and eliminate enemies as you fly.
Here, you will have the new Missile Barrage mechanic available by pressing L1. It is good for attacking groups of enemy flying machines, but try to use it as best as possible, because just like pod programs it has a certain cooldown. The flight will end when you reach the landing point at City Ruins.
City Ruins - the first visit to the City Ruins
For the first time, you will find yourself in City Ruins which are a part of the open world. If you want to focus solely on the main plot, then you can follow the larger indicator visible on the map, which leads to the Resistance Camp - this is the new primary mission objective.
Alternatively, you can start exploring the map now, although you need to be aware that you cannot reach many areas yet. There are a few additional things to keep in mind here:
- Access Points - You can eliminate the monsters next to them and unlock the stations. Each of them allows you to save the game, and later they will also be linked to fast travel.
- Return to the factory - You can choose to return to the location from the prologue in order to find the "previous" body of 2B and get additional weapons. We described this in more detail on the site Factory from the prologue - how to return?.
- You can engage in smaller activities - attacking (the respawning) opponents for XP, finding loot and bodies of fallen players or fishing.
We also discussed the exploration of the game world and optional activities on a separate page Exploration in our guide.
Resistance Camp - first quests in the Resistance Camp
The path to the Resistance Camp it is located near a small waterfall. You can look around the camp (you will find here e.g. an Access Point and a lot of loot) or immediately talk to the rebel leader Anemone.
Gathering Intel - meeting people from the Rebel Camp
In the Resistance Camp several NPCs have been marked; you need to meet them to move the plot forward and to unlock access to all the shops in this location.
Strange Resistance Woman - This character acts as a kind of repository of knowledge about the game world and selected gameplay mechanic. You can ask the NPC about e.g. how to save game status, how to use access points, how to find destinations or how to change difficulty levels.
Weapons Trader - one of the traders in the camp. He can give you the side quest called The Weapon Dealer's Request. We described it in the chapter Side quests on the City Ruins page. When you complete this mission, you will be able to use his shop - here, you can upgrade and buy melee weapons.
Supply Trader - one of the traders from the camp. He can give you the side quest called The Supply Trader's Request. We described it in the chapter Side quests on the City Ruins page. Additionally, you can use the store right away - this NPC sells e.g. meds, stats boosters, and wild animal bait. Completing his mission will expand his offer with chips.
Optionally, you can also meet with the Maintenance Shop Owner, who offers new Pod Programs, expansions of the OS storage (the ability to install more chips), Pod upgrades and fusing identical chips.
After the main things are done return to Anemone from whom you will receive a new main quest related to the investigation of suspicious machine activity in the Desert Zone. Accept this mission. When you try to leave the camp, you will automatically contact the operator from the Bunker.
Desert Zone - reaching the desert
The path to the Desert Zone is located at the opposite end of the City Ruins - you can follow the directions of the map. You have to go under the crooked skyscrapers.
On the way to the Desert Zone, you will find a new Access Point and meet a new Supply Trader, whose offer, however, does not stand out as anything special compared to the same trader from the Resistance Camp.