The Four Horsemen - Heroic | Military Quarter

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Déja vu - The Four Horsemen - Heroic - Military Quarter - Hearthstone: Curse of Naxxramas - Game Guide and Walkthrough

Déja vu?

The final boss of the Heroic mode are the Four Horsemen. They have received quite a boost now, in the form of the doubled health of the hero (14 points) and attack increased to, in the case of the Horsemen in the battlefield. Additionally, the weapon Runic Blade (3) has received +1 to attack and +6 to attack, when all the horsemen are dead. The Hero power does not change.

Hero Power: Damned Shadow (5) - Draw 2 cards

Recommended Deck: Priest - Horsemen Slayer

Neutral Cards (14)

Class Cards (16)

Unstable Ghoul (2) x2

Young Priestess (1) x2

Acidic Swamp Ooze (2) x2

Power Word: Shield (1) x2

Deathwish (3) x2

Holy Smite (1) x2

Volcanic Fury (3) x2

Mind Vision (1) x2

Sen'jin Shieldmasta (4) x2

Shadow Word: Pain (2) x2

Sludge Belcher (5) x2

Lightwell (2)

Spectral Knight (5)

Mind Blast (2) x2

Maexxna (6)

Shadow Word: Death(3)

 

Holy Nova (5) x2

Initial Stage: Before you can attack the enemy hero, you need to eliminate the Horsemen in the battlefield. Start by playing the Unstable Ghoul(2), to slow them down a little. You can eliminate two of the horsemen with the Shadow Word: Pain (2), and if they are brought back to life, with paladin's Secret, use the Deathrattle effect of the Unstable Ghoul (2) or Holy Smite (1), to get rid of them for good.

Middle Stage: Play the units with Taunt, to protect your hero and bring down the health of the Horsemen. Deathwish (3) is ideal for this type of battles, because the Death does not summon any enemy minion. Also, play Lightwell (2) behind the minions with Taunt, thanks to which they will be receiving healing every turn.

Final Stage: Play Spectral Knight (5) and keep attacking the enemy Horsemen with it. The opponent mainly uses spell cards to eliminate your minions however, this unit is resistant to them. Meaxxna (6) is also perfect against the Horsemen, because a single blow from her destroys any unit, regardless of health level. Once you eliminate all of the Horsemen, use Mind Blast (2), to bring down the health of the enemy hero to 4 health points, and then eliminate him either with your minions or spell cards.

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