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Hearthstone: Curse of Naxxramas Game Guide by gamepressure.com

Hearthstone: Curse of Naxxramas Game Guide

Table of Contents

Kel'Thuzad - Normal | Frostwyrm Lair Hearthstone: CoN Guide

Last update: 11 May 2016

The final duel - KelThuzad - Normal - Frostwyrm Lair - Hearthstone: Curse of Naxxramas - Game Guide and Walkthrough
The final duel

Kel'Thuzad is a leader of the Naxxramas Necropolis and also the final boss of this adventure. He does not like to play fair - what will you notice during your battle. He has 30 hit points and 10 points of armor. His hero power can Freeze your hero and deal him 2 points of damage. Additionally Kel'Thuzad possesses many different offensive spells from different classes such as Shadow Bolt (3), Frost Shock (1) or Blizzard (6).

Hero power: Frost Blast (0) - Deal 2 damage to the enemy hero and Freeze it. / Chains (8) - Take control of a random enemy minion until end of turn.

Recommended deck: Warlock - Naxx Zoo

Neutral cards (22)

Class cards (8)

Argent Squire (1) x2

Soulfire (0) x2

Abusive Sergeant (1)

Flame Imp (1) x2

Shieldbearer (1) x2

Voidwalker (1) x2

Young Priestess (1) x2

Doomguard (5) x2

Dire Wolf Alpha (2) x2

 

Haunted Creeper (2) x2

 

Knife Juggler (2) x2

 

Nerubian Egg (2) x2

 

Harvest Golem (3) x2

 

Shattered Sun Cleric (3) x2

 

Dark Iron Dwarf (4) x2

 

Defender of Argus (4) x2

 

Initial phase: Start with playing all your minions that cost only one mana such as Argent Squire (1), Voidwalker (1), and Flame Imp (1) and focus entirely on attacking your enemy's face. Play more minions using as much mana as you can. You have to create a strong squad on the battlefield before you will be able to defeat your enemy. Once you finish this task Kel'Thuzad will interrupt your turn and summon two 3/3 Guardians of Icecrown (4) with Taunt. To eliminate them it's best to use the Abusive Sergeant (1) or Dark Iron Dwarf (4). They may strengthen the attack value of your weaker minions such as Argent Squire (1) or Haunted Creeper (2). Additionally Kel'Thuzad's hero power will transform into the Chains. From now on it costs 8 mana and allows him to take control over your random minion until the end of turn.

Middle phase: You shouldn't summon to many minions at the same time. Your enemy has a tendency to play Abominations (5) which can destroy most of your minions with their Deathrattle. Try to control the board with valuable trades and let the rest of you minions attack your opponent. Use Defender of Argus (4) on Nerubian Eggs (2) to provide you small minions with Taunt and Deathrattle that will summon for you 4/4 Nerubians.

Final phase: Keep Soulfires (0) against stronger minions such as Abomination (5) or Sludge Belcher (5). Play also Doomguards (5) to provide yourself strong minions with Charge. Still look out for Abominations (4) and spells with area of effect from your enemy. Use also your small minions with Taunt such as Shieldbearer (1) or Voidwalker (1) in hope they will tank any damage from minions taken away from you by Kel'Thuzad's hero power.

Reward: Shade of Naxxramas (3), Kel'Thuzad (8)

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