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Hearthstone: Curse of Naxxramas Game Guide by gamepressure.com

Hearthstone: Curse of Naxxramas Game Guide

Table of Contents

Sapphiron - Heroic | Frostwyrm Lair Hearthstone: CoN Guide

Last update: 11 May 2016

An interesting minions combination - Sapphiron - Heroic - Frostwyrm Lair - Hearthstone: Curse of Naxxramas - Game Guide and Walkthrough
An interesting minions combination

Heroic Sapphiron increased his amount of hit points to 45, however his hero power stays unchanged. The biggest difference between this challenge and the normal one is the removal of Frozen Champion (5) from the battlefield. It means that all your minions that are not Frozen will be destroyed immediately at the beginning of the enemy turn.

Hero power: Frost Breath (0) - Destroy all enemy minions that aren't Frozen.

Recommended deck: Druid - Control Sapphiron

Neutral cards (8)

Class cards (22)

Bluegill Warrior (2) x2

Claw (1) x2

Nerubian Egg (2) x2

Naturalize (1) x2

Arcane Golem (3) x2

Wrath (2) x2

Wolfrider (3) x2

Healing Touch (3) x2

 

Mark of Nature (3) x2

 

Savage Roar (3)

 

Bite (4) x2

 

Poison Seeds (4) x2

 

Swipe (4) x2

 

Starfall (5) x2

 

Starfire (6) x2

 

Force of Nature (6)

Initial phase: During this fight you have to force your enemy to draw Fatigue from his deck. Focus on keeping the board clear and don't let your opponent to keep more than one active minion. In first few turns use cards such as Bluegill Warrior (2), Claw (1) and Wrath (2) to eliminate enemy minions. Play Nerubian Egg (2) as well - when they will be destroyed by the enemy's hero power they will turn into 4/4 Nerubians. Use your hero power especially to attack the enemy and try to not use it on stronger minions and focus on saving your precious life instead.

Middle phase: Probably the biggest problem will be enemy Spectral Knights (5) which may not be targeted by your spell cards. However you still have few cards that may help you defeat them. You can play both Bite (4) and Claw (1) at the same time to kill one of them while losing no hit points during the process. Another option is to play Bluegill Warrior (2) strengthened with the Mark of Nature (3). Try also to eliminate Necroknights (5) since they will destroy adjacent minions as well. Use your Arcane Golems (3) and Wolfriders (3) to eliminate weaker minions or to finish off stronger ones that are already damaged from your spells.

Final phase: Keep your life above the amount of 8 hit points. Sapphiron has very unpleasant spell called Pure Cold (5) which deals to your hero exactly 8 damage. If Sapphiron will have plenty of minions you can use the combo of Poison Seeds (4) and Starfall (5) and clear his board this way. Save your Naturalize (1) for the final turns when your enemy will have only few cards in his deck. To finish him off you can use the Force of Nature (6) and Savage Roar (3) combo dealing this way 12 points of damage.

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