Kel'Thuzad - Heroic | Frostwyrm Lair Hearthstone: CoN Guide
Last update: 11 May 2016
Heroic version of Kel'Thuzad is the very last challenge in the Naxxramas adventure. His life is increased to 45 hit points and he also has 20 armor instead of 10. His first hero power now deals 3 points of damage instead of 2 and his second power, which will appear after you will destroy his armor, has a permanent effect instead of temporary effect. Also once his armor is shred he will summon his Guardians of Icecrown (4) with Taunt who are now 5/5 instead of 3/3.
Hero power: Frost Blast (0) - Deal 3 damage to the enemy hero and Freeze it / Chains (8) - Take control of a random enemy minion.
Recommended deck: Cleric - Kel'Thuzad's Devastation
Neutral cards (14) | Class cards (16) |
Loot Hoarder (2) x2 | Silence (0) x2 |
Nerub'ar Weblord (2) x2 | Holy Smite (1) x2 |
Novice Engineer (2) x2 | Inner Fire (1) x2 |
Deathlord (3) x2 | Northshire Cleric (1) x2 |
Demolisher (3) x2 | Power Word: Shield (1) x2 |
Stoneskin Gargoyle (3) x2 | Divine Spirit (2) x2 |
Mogu'shan Warden (4) x2 | Lightwell (2) x2 |
Mind Blast (2) x2 |
Initial phase: In this fight it's essential to combo cards Divine Spirit (2) and Inner Fire (1) to strengthen minions with a lot of health. After that use their power to attack your enemy. At first play few small minions such as Loot Hoarder (2) and Novice Engineer (2) to get some power on the battlefield and to keep the income of useful cards. You can also play Lightwell (2) and Northshire Cleric (1) to heal yourself and your minions while drawing new cards at the same time.
Middle phase: The best target for your combo is 2/8 Deathlord (3) with Taunt. Use on him Power Word: Shield (1), Divine Spirit (2) and Inner Fire (1) (in this order) to make him a 20/20 colossus. Try to damage Kel'Thuzad's armor as much as you can and once you manage to do that attack with your strengthened minion. Kel'Thuzad will interrupt your turn when you will destroy his armor so try to deal him as much damage as possible before he will do that. Now you have to also defeat Guardians of Icecrown (4) with Taunt. You can use on them Silence (0) and keep attacking with your strengthened minion.
Final phase: If you got every card you need and you strengthened your minions you should be able to finish your opponent in only few turns. If you will lose one of your fatties you can just repeat the whole combo with another Deathlord (3) or Mogu'shan Warden (4). In the last resort use your spells on weaker minions such as Stoneskin Gargoyle (3) which regenerates himself at the beginning of your turn or Demolisher (3). Don't play too many minions at the same time since your enemy can play the spell Twisting Nether (8) which destroys every minion on the battlefield. Mind Blasts (2) will deal 5 damage each what may save your life if your opponent will hide himself behind the wall of minions with Taunt.