Sapphiron - Normal | Frostwyrm Lair Hearthstone: CoN Guide
Last update: 11 May 2016
Sapphiron is a giant undead blue dragon who has been sent to Naxxramas to serve Kel'Thuzad and to protect him. He is the penultimate challenge in the Curse of Naxxramas adventure and the first boss in the Frostwyrm Lair. He has the regular amount of 30 Hit Point and his hero power allows him to destroy all enemy minions that are not Frozen.
Hero power: Frost Breath (0) - Destroy all enemy minions that aren't Frozen.
Recommended deck: Druid - Rampdruid Sapphiron
Neutral cards (12) | Class cards (18) |
Kobold Geomancer (2) | Innervate (0) x2 |
Harvest Golem (3) x2 | Mark of the Wild (2) x2 |
Earthen Ring Farseer (3) | Wild Growth (2) x2 |
Chillwind Yeti (4) x2 | Wrath (2) x2 |
Sen'jin Shieldmasta (4) x2 | Healing Touch (3) |
Boulderfist Ogre (6) x2 | Keeper of the Grove (4) x2 |
Sunwalker (6) x2 | Swipe (4) x2 |
Druid of the Claw (5) x2 | |
Nourish (5) | |
Ironbark Protector (8) x2 |
Initial phase: Sapphiron has a very interesting playstyle. His power kills every minion that are not Frozen or aren't adjacent to the special minion called Frozen Champion (5). This minion will appear at the beginning of your battle on your side of the table and is completely passive, however it protects adjacent minions from the enemy's hero power. Since it applies to adjacent minions only, you can have on your battlefield only 2 minions at the same time, one on the left and one on the right of Frozen Champion (5). You should increase your mana income by using Wild Growth (2). After that play your Harvest Golems (3) on both sides of Frozen Champion (5) and use them to eliminate enemy small minions. You can use Mark of the Wild (2) to increase golem's strength and to gain minions with Taunt. Nonetheless you should not use Mark of the Wild (2) on Frozen Champion (5) since even though his initial 2/10 may be tempting you will need this minion to win the battle, so you basically have to keep him alive.
Middle phase: Start playing some stronger minions such as Sen'jin Shieldmasta (4), Chillwind Yeti (4) and Druid of the Claw (5). Keep trying to attack the enemy hero as often as possible, leaving to him all the trading. You should save your Keepers of the Grove (4) and use them only when you will see a good use for their Silence. Silence is especially strong against Sludge Belchers (5) with their Taunt and Deathrattle. It is the best to use Swipe (4) when you have Kobold Geomancer (2) in the game, even if Kobold has to die during the enemy turn.
Final phase: Play your strongest minions such as Boulderfist Ogre and Ironbark Protector (8) and proceed your offense. If you need more cards use Nourish (5). This card can also be used to give you 2 mana crystals in earlier parts of the game. Save your only Healing Touch (3) to heal Frozen Champion (5). Sometimes Sapphiron uses area of effect spells and minions with Deathrattle that will damage every minion on the board, so you should look out for your Frozen Champion (5) health and heal him if necessary.
Reward: Echoing Ooze (2)