Gluth - Normal | Construct Quarter Hearthstone: CoN Guide
Last update: 11 May 2016
Gluth is a corpse-eating dead dog and the third boss at the Construct Quarter. The functioning of his power is similar to that of the paladin's Equality (2) and decreases health of all the minions in the battlefield to 1. The opponent also has quite a few minions with Deathrattle and a weapon that becomes stronger with each death of a unit with this ability.
Hero Power: Decimate (2) - Change health of all minions to 1
Recommended Deck: Shaman- Control
Neutral Cards (8) | Class Cards (22) |
Nerubian Egg (2) x2 | Lightning Bolt (1) x2 |
Haunted Creeper (2) x2 | Rockbiter Weapon (1) x2 |
Acidic Swamp Ooze (2) x2 | Earth Shock (1) x2 |
Defender of Argus (4) x2 | Stormforged Axe (2) x2 |
Flametongue Totem (2) x2 | |
Lightning Storm (3) x2 | |
Feral Spirit (3) x2 | |
Mana Tide Totem (3) | |
Unbound Elemental (3) x2 | |
Evil Charm (3) x2 | |
Bloodlust (5) | |
Fire Elemental(6) x2 |
Initial Stage: Gluth likes starting the game with playing his weapon 1/5 - Jaws (1). In itself, it is not too dangerous, but after connecting it with his power, he is capable of destroying any minion. Additionally, the weapon receives +2 to attack, per each killed opponent with Deathrattle. It is best to get rid of Swamp Ooze (2) as quickly as possible, at the beginning and play it to destroy Gluth's weapon. Leave the other Acidic Swamp Ooze (2) Also, play Haunted Creepers (2), which are very good in this battle, because of their health and the Deathrattle effect, which summons two spiders 1/1. Also, try to use hero power, as often as possible and summon random totems.
Middle Stage: Throw in the Unbound Elementals (3) and buff them with spells, such as Feral Spirit (3), Lightning Bolt (1) or with weapon Stormforged Axe (2). Also, deploy Nerubian Eggs (2) and add to their attack, using the Defender of Argus (4), Flametongue Totem or(2) or the Rockbiter weapon (1), and destroy them on the enemy units, to summon the Nerubian 4/4. You only need to make sure not to destroy them when the opponent has deployed his weapon, because this will buff its attack by 2 points.
Final Stage: Lightning Storm (3) is your only AoE spell so, use it with care. Play the Fire elemental (6), to remove the weaker units and obtain a strong minion. Try to keep, at least one minion with Taunt, at all times, to make it reinforce the more valuable minions against the opponent's weapon. f you have, at least, 2-3 units in the battlefield, play Bloodlust (5), to provide them all with +3 to attack and get rid of the opponent.
Rewards: Zombie (1)