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Hearthstone: Curse of Naxxramas Game Guide by gamepressure.com

Hearthstone: Curse of Naxxramas Game Guide

Table of Contents

Class challenges | Frostwyrm Lair Hearthstone: CoN Guide

Last update: 11 May 2016

Completed list - Class challenges - Frostwyrm Lair - Hearthstone: Curse of Naxxramas - Game Guide and Walkthrough
Completed list

In Class Challenges player may duel with normal bosses but has to use a special decks prepared by the creators of the Naxxramas adventure. Your opponents act nearly identical as they used to in normal challenges and are nearly as difficult. For the difficulty of beating your enemy with unknown deck you will get a class card from the Naxxramas collection.

The Frostwyrm Lair has one class challenge that involves a paladin's deck.

Paladin

Looks pretty bad... - Class challenges - Frostwyrm Lair - Hearthstone: Curse of Naxxramas - Game Guide and Walkthrough
Looks pretty bad...

The Paladin Class Challenge is based mostly on cards that will strengthen your minions. The special class card is a new Secret - Avenge (1). This card activates itself after a friendly minion dies and gives another friendly minion +3/+2. You will fight against Kel'Thuzad from the normal mode - he has 30 hit points and 10 points of armor.

Underneath you will find the list describing your deck from this challenge.

Neutral cards (20)

Class cards (10)

Argent Squire (1) x2

Avenge (1) x2

Lepper Gnome (1) x2

Blessing of Might (1) x2

Worgen Infiltrator (1) x2

Argent Protector (2) x2

Echoing Ooze (2) x6

Divine Favor (3) x2

Ironbeak Owl (2) x2

Blessing of Kings (4)

Knife Juggler (2)

Avenging Wrath (6)

Blood Knight (3)

 

Shattered Sun Cleric (3) x2

 

Cult Master (4)

 

Defender of Argus (4)

 

Initial phase: The battle will be focused mostly on strengthening your own minions, especially Echoing Ooze (2) whose Battlecry creates his own copy at the end of turn he was summoned. Start with playing Argent Squire (1), Lepper Gnome (1) or Worgen Infiltrator (1) and use them to gain control over the battlefield. Don't be afraid of using Echoing ooze (2) without power ups since you have even 6 of them in your deck. Summon Knife Juggler (2) which may deal few extra point of damage when you will play new minions.

Middle phase: Keep watching your enemy's armor. Once you will destroy it he will finish your turn and summon two Guardians of Icecrown (4) with Taunt so it's better to be prepared earlier by strengthening your minions. If you have Divine Favor (3) you can just play your cheap cards and after that use this spell to get as many cards as your enemy has in his hand. Use Blessing of Might (1) and Argent Protector (2) on your Echoing Ooze (2), to get two 4/2 minions with the Divine Shield and you will be able to use them to successfully trade with enemy minions. If you need to use Silence for example on Sludge Belcher (5) you can use Ironbeak Owl (2). Also use Avenge (1) if you have some free mana to strengthen a random minion by +3/+2 after one of your minions death.

Final phase: If you have Cult Master (4) you can play it when you want to trade with enemy minions and in result you will draw one extra card for every destroyed friendly minion. If you have 6 mana you may use Blessing of Kings (4) or Defender of Argus (4) on Echoing Ooze (2) to get two 5/6 minions or two 2/3 minions with Taunt. Remember about the Battlecry of Blood Knight (3) who will get +3/+3 for every absorbed Divine Shield. If you will use two Argent Squires (1) and after that you will use Blood Knight (3) you will instantly make him a 9/9 minion.

Reward: Avenge (1)

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