Class challenges | Plaque Quarter Hearthstone: CoN Guide
Last update: 11 May 2016
Class challenges are battles against normal bosses, using predefined decks. The opponents behave in nearly identical way, as in the normal mode and their difficulty levels are similar. What makes it challenging is that you need to defeat the opponent with a deck that you do not know, for which you are rewarded with the class card from the Naxxramas collection.
Plague Quarter has two types of class challenges: Hunter and Mage.
Hunter
The hunter's class challenge has a very unique deck, which consists mainly of one type of cards - Web Spinner (1). This card has the Deathrattle effect which, after it is activated, provides the player with a random beast card. The opponent in this challenge is Loatheb in the Normal mode.
To a large extent, the course of the battle depends on the beast cards that you receive. Even though, with the Web Spinners (1) 1/1 themselves, it is possible to destroy the Spore (1), to buff your attack and finish the opponent off.
The initial stage: There aren't too many options here. Start throwing Web Spinners (1) and try to eliminate single units with it. If you have received cheap beast cards, like e.g. Swamp Raptor (2), River Crocolisk (2) or Ironfur Grizzly (3), you can play them, instead of Web Spinners (1). Still, try to throw in, at least, one each turn to ensure yourself with new cards.
The middle stage: The Spores appear after two kinds of spells are used: Sporeburst (1) and Deathbloom (5). As soon as a spore appears in the battlefield, throw in as many units s possible and destroy it to make all your units receive +8 to attack. With the buffed units, try to attack the enemy hero and attack minions only if necessary.
The final stage: Remember to deploy Web Spinners (1) on a regular basis. Even if all of them die killed by Sporeburst (1) you will receive more beast cards anyway. If you get a card with Stealth, like e.g. Jungle Panther (3) or Stranglethorn Tiger (5), keep them in hiding for a moment and destroy several of the spores. Thanks to this, you will be able to buff their attacks, without exposing them to danger and attack when the moment is right.
Reward: Web Spinner (1)
Mage
Mage's challenge is based mainly on Secrets and cards that harmonize with them. The special challenge cards is also Secret - Duplicate (3). This card makes 2 copies of own unit that has been destroyed by the opponent and puts it in the player's hand. The opponent in the challenge is Heigan the Unclean.
Below, you can find the make-up of mage's deck for this challenge.
Neutral Cards (18) | Class Cards (12) |
Undertaker (1) x2 | Duplicate (3) x2 |
Secretkeeper (1) x2 | Counterspell (3) |
Bloodmage Thalnos (2) | Ice Barrier (3) |
Nerubian Egg (2) x2 | Ice Block (3) |
Mad Scientist (2) x4 | Mirror Entity (3) |
Loot Hoarder (2) x2 | Kirin Tor Mage (3) x2 |
Baron Rivendare (4) | Spellbender(3) |
Sludge Belcher (5) x2 | Vaporize (3) |
Kairn Bloodhoof (6) | Ethereal Arcanist (4) x2 |
Sylvanas Windrunner (6) |
The initial stage: The whole fun consists in manipulating the Secret cards in an appropriate way, and units that profit, like e.g. Secretkeeper (1) or Ethereal Arcanist (4). Start with playing the Undertaker (1), to prepare it for the cards with Deathrattle, such as e.g. Bloodmage Thalnos (2) or Loot Hoarder (2). Also, use the Mad Scientists (2). After their death, a random Secret from your deck is played. Also, do not forget about deploying your units properly. Heigan's hero power deals 2 damage to the left-most enemy minion.
The middle stage: Remember that Secrets activate only during the opponent's turn. Try to attack the enemy hero and leave the exchange between minions to him. Make a good use of the new legendary unit - Baron Rivendare (4). His special effect activates Deathrattle twice, over the player's minions. Thanks to this, you can get very interesting effects, such as two Secrets after the death of one Mad Scientist (2) or two Nerubians 4/4 for one Nerubian Egg (4).
The final stage: Play so as always to have, at least, one active Secret (Ice Block (3) should do). When they are active, the Ethereal Arcanist (4) receives +2/2 at the end of each turn and it may quickly turn into a powerful leading unit. The Sludge Belcher is the only card with Taunt in this deck, which is why it is a good idea to play it with Duplicate (3) active. The enemy will have to get rid of it, usually in the first place, thanks to which you will receive 2 copies of that unit.
Reward: Duplicate (3)