Class challenges | Construct Quarter Hearthstone: CoN Guide
Last update: 11 May 2016
Class challenges are battles against normal bosses, using predefined decks. The opponents behave in nearly identical way, as in the normal mode and their difficulty levels are similar. What makes it challenging is that you need to defeat the opponent with a deck that you do not know, for which you are rewarded with the class card from the Naxxramas collection.
There are two class challenges at the Military Quarter: warrior and priest.
Warrior
The Warrior's class challenge pits you against Grobbulus and his armies of Slimes again. The special card of the challenge is a weapon card, this time- Death's Bite (4). The weapon has 4 attack points, 2 durability points and the Deathrattle effect, which deals 1 damage point to all minions and it activates after the weapon is destroyed. The ready-made Warrior deck is built basing on minions with Enrage and several offensive, and buffing, spells.
Below, you can find the make-up of the Warrior's deck for this challenge.
Neutral Cards (15) | Class Cards (15) |
Amani Berserker (2) x2 | Execute (1) x2 |
Nerubian Egg (2) x2 | Amok (2) x2 |
Acolyte of Pain (3) x2 | Battle Rage (2) x2 |
Stoneskin Gargoyle (3) x2 | Armorsmith (2) x2 |
Raging Worgen (3) x2 | Cleave (2) x2 |
Tauren Warrior (3) x2 | Frothing Berserker (3) x2 |
Spiteful Smith (5) | Death's Bite (4) x2 |
Darkscale Healer (5) x2 | Garrosh Hellscream (8) |
Initial Stage: This battle is based, mainly on the Enrage ability of your minions, which may be problematic, if you fail to activate it. Additionally Grobbulus uses very powerful buffing cards, such as Mutating Injection (3), which boosts the statistics of his minions. This may be really problematic for this deck, because it lacks certain offensive spells or cards with Silence. You need to try to activate Enrage on your minions and, apart from that, keep them above 1 health point, to prevent them from being destroyed by the opponent's power. Start by playing Armorsmith (2) and Amani Berserker (2). The former ensures you with additional armor, whereas Amani Berserker (2) should be able to kill, at least, two enemy minions.
Middle Stage: If you have the Frothing berserker (3), play it before attacking the enemy minions to ensure it with immediate buff. Use Tauren Warrior (3) only when the situation is critical, to save the more valuable units (e.g. ones with Enrage active), because this is the only card with Taunt in this deck. Also play Nerubian Eggs (2), which should be destroyed by the opponent's power, sooner or later. Keep Battle Rage (2) for Slime 2/2 or finish off the stronger units with it. It is best to play this card when there are two enemy minions, in the battlefield, only. This will ensure you with a certain hit.
Final Stage: Get armed with Death's Bite (4), to eliminate the additional minions. try to play several minions with Enrage, before you strike the second blow. The Deathrattle effect of this weapon deals 1 damage point to everyone, which activates their Enrage. Leave Execute (1) for the minions buffed with Mutating Injection (3), and use Battle Rage (2) only if you have any wounded units in the battlefield, which will allow you to draw more cards. Also play Amok (2) on the wounded units, to buff them with +3/+3. Finally, deploy Garrosh Hellscream (8) combined with Deathrattle effect against Death Bite (4), to activate Enrage immediately and attack the enemy hero.
Rewards: Death's Bite (4)
Priest
The second class challenge in the Construct Quarter is the Priest's. The opponent in this case is Thadius, with his power of switching statistics of the units, and his class card is the Dark Cultist (3), whose Deathrattle effect provides a random friendly minion with +3 to health. The read-made deck is based, mainly on buffs to health of the units and on using the enemy forces to own advantage.
Below, you can find the make-up of the Priest's deck for this challenge.
Neutral Cards (10) | Class Cards (20) |
Zombie (1) x2 | Power Word: Shield (1) x2 |
Nerubian Egg (2) x3 | Inner Fire (1) x2 |
Mad Alchemist (2) x2 | Divine Spirit (2) x2 |
Deathwish (3) x2 | Dark Cultist (3) x2 |
Maexxna (6) | Auchenai Soulpriest(4) x2 |
Mindgames (4) x2 | |
Shadow Madness (4) | |
Lightspawn (4) x2 | |
Cabal Shadow Priest (6) x2 | |
Temple Enforcer (6) x2 | |
Prophet Velen (7) |
Initial Stage: The only thing that you need to pay attention to, in this battle, are the statistics of the units in the battlefield. Thadius's Hero Power switches health and attack of all the units at the beginning of his turn. You can easily take advantage of that, by increasing health of your minions , to receive a higher attack value, per turn. Start by playing Zombie (1) and Nerubian Egg (2), which will be destroyed and turn into a Nerubian 4/4. Summon Deathwish (3) and use Internal Fire (1) on him, to turn him into a giant 8/8. Then, focus on attacking the enemy hero.
Middle Stage: Try to attack, mainly, the face of the opponent and, for the exchange with the enemy minions, use Dark Cultist (3) and Maexxna (6). If you have Inner Fire (2), you can play against the Deathwish (3) or Maexxna (6), to double their health to 16, and use then the Inner Fire (1), to create a powerful minion 16/16. You can do the same with the Lightspawn(4).
Final Stage: If you need additional cards, use Power Word: Shield (1). Play the Temple Enforcer (6), to provide +3 health to one of the minions and ensure yourself with a decent body of 6/6 in the battlefield. If you require some direct damage, play the Auchenai Soulpriest (4), which will allow you to deal 2 damage points with the Priest's hero power. You can also use the Cabal Shadow Priest (6), to seize control of the weaker enemy units.
Rewards: Dark Cultist (3)