Gothik the Harvester - Heroic | Military Quarter Hearthstone: CoN Guide
Last update: 11 May 2016
Gothik returns in his heroic version. His health has been boosted to 45 points, and his power now costs 1 mana and not only draws one card, but also increases the mana pool by one crystal, which now allows him to reach quickly higher mana levels.
Hero Power: Harvest (1) - Draw a card. You receive one mana crystal
Recommended Deck: Shaman - Bloodlust
Neutral Cards (7) | Class Cards (23) |
Faerie Dragon (2) x2 | Lightning Bolt (1) x2 |
Nerubian Egg (2) x2 | Rockbiter Weapon (1) x2 |
Haunted Creeper (2) x2 | Earth Shock (1) |
Dire Wolf Alpha (2) | Ancestral Spirit (2) x2 |
Reincarnate (2) | |
Flametongue Totem (2) x2 | |
Lightning Storm (3) x2 | |
Feral Spirit (3) x2 | |
Mana Tide Totem (3) x2 | |
Unbound Elemental (3) x2 | |
Evil Charm (3) x2 | |
Bloodlust (5) | |
Fire Elemental(6) x2 |
Initial Stage: With Gothik, also his specters return, which appear on your half of the table, after you destroy the enemy units. These specters deal 1 point to the hero, at the beginning of his turn and do not have attack statistics. You can provide them with the ability to attack, by using cards, such as Dire Wolf Alpha (2), Flametongue Totem (2) or Rockbiter Weapon (1). Start by playing cheap units, such as Nerubian Egg (2) and Faerie Dragon (2). Use Ancestral Spirit (2) or Reincarnate (2) on the Nerubian Eggs (2), to activate their Deathrattle and summon another egg.
Middle Stage: The opponent gains mana fast so, you need to play an aggressive game but, do not forget about controlling the battlefield. If the opponent floods his half with minions, you can have quite a problem with regaining control. Use Lightning Storm (3), to eliminate the majority of weak opponents. Leave Lightning (1) and Rockbiter Weapon (1) as a finisher, for the stronger units. If you need more cards, throw Mana Tide Totem (3) in and try to protect it with a totem with Taunt.
Final Stage: Use the Fire elemental (6), to eliminate the weaker units and ensure yourself with body 6/5 in the battlefield. Keep Evil Charm (3) for more threatening targets, or the specters on your half, to decrease damage taken and ensure yourself with an emergency unit with Taunt. If you have, at least, 4 minions in the field, you can play Bloodlust (5), to ensure everyone with +3 to attack. However, it is best if left for the final blow to the enemy hero.