Anub'Rekhan - Heroic | The Arachnid Quarter Hearthstone: CoN Guide
Last update: 11 May 2016
The heroic version of Anub'Rekhan has 45 health points, just like the remaining bosses of this quarter, and an upgraded hero power that allows him to summon Nerubian 4/4. The behavior of the opponent is similar to the one in the normal version.
Hero Power: Skitter (2) - Summon Nerubian 4/4
Recommended Deck: Druid - Rampdruid
Neutral Cards (13) | Class Cards (17) |
Geomancer Kobold (2) | Invigorate (0) x2 |
Harvest Golem(3) x2 | Wrath (2) x2 |
Earthen Ring Farseer (3) | Wild Growth (2) x2 |
Defender of Argus (4) x2 | Mark of the Wild (2) x2 |
Sen'jinu Shieldmasta (4) x2 | Keeper of the Grove (4) x2 |
Chillwind Yeti (4) x2 | Swipe (4) x2 |
Sun worshipper (6) x2 | Druid of the Claw (5) x2 |
Lord of the Arena (6) | Saturate (5) |
Ironbark Protector (8) x2 |
The initial stage: Anub'Rekhan is very happy with his power and uses it often. Do not be surprised because for merely 2 mana, he can summon an ally 5/5. Since the opponent always starts with a coin, he frequently summons a minion 5/5 using the coin in the first turn. The provided druid deck is very slow, which is why you need to get it in full swing, as quickly as possible. You are going to need Invigorate (0) and Wild Growth (2) for that, to reach the higher mana levels. Use the Harvest Golem (3) and Sen'jin Shieldmasta (4), to slow the opponent down.
The middle stage: Start playing the more powerful minions with Taunt, to gain control over the battlefield. Cards like Druid of the Claw (5), Sun worshipper (6) and Chillwind Yeti (4) or Sen'jinu Shieldmasta (4) in combination with Mark of the Wild (2), are ideal for blocking the opponent. Try to attack the face of the opponent as often as you get the opportunity to. The number of cards that you have is limited but, not his minions 5/5.
The final stage: If you need the cards, use the Saturate (5). For the elimination of the enemy minions, you can use Geomancer Kobold (2) in combination with Swipe (4) to max out on damage. Keeper of the Grove (4) retain mainly for Silence, which may be useful against some of the opponent's minions. If you are in control, you can play Ironbark Protector (8), to block the enemy ultimately.