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Hearthstone: Curse of Naxxramas Game Guide by gamepressure.com

Hearthstone: Curse of Naxxramas Game Guide

Table of Contents

Thadius - Normal | Construct Quarter Hearthstone: CoN Guide

Last update: 11 May 2016

Thadius does not do well against Zoo - Thadius - Normal - Construct Quarter - Hearthstone: Curse of Naxxramas - Game Guide and Walkthrough
Thadius does not do well against Zoo

The great construct Thadius, that is designed to be Frankenstein's monster's lookalike, is the final boss of the Construct Quarter. He has the standard 30 health points, and his power is free to use. Thadius also uses a number of spells based on electricity, such as Lightning Bolt (1) or Forked Lightning (2).

Hero Power: Alter poles (0) - Switch attack and health in all opponents

Recommended Deck: Warlock - Thadius Zoo

Neutral Cards (22)

Class Cards (8)

Argent Squire (1) x2

Soulfire (0) x2

Abusive Sergeant (1)

Fire Imp (1) x2

Novice (1) x2

Voidwalker (1) x2

Nerubian Egg (2) x2

Doomguard (5) x2

Knife Juggler (2) x2

 

Haunted Creeper (2) x2

 

Dire Wolf Alpha (2) x2

 

Harvest Golem (3) x2

 

Shattered Sun Cleric (3) x2

 

Deathwish (3) x2

 

Dark Iron Dwarf (4) x2

 

Defender of Argus (4) x2

 

Initial Stage: Thadius is a relatively easy opponents and Zoo is dealing well with him. His hero power does not cause too much trouble, because the health and attack statistics, in most minions, are on a similar level. Start by deploying the cheapest units, such as Fire Imp (1), Voidwalker (1) and Argent Squire (1). Try to use up the whole mana available to you.

Middle Stage: Play Nerubian Eggs (2), to have the opponent's power destroy them and turn into minions 4/4. Deathwish (3) may be especially useful, because its attack changes to 8. As soon as this happens, attack the face of the opponent. Keep his low health in mind, as well as the fact that his death summons a random unit to his aid. Keep playing a very aggressive game, for the whole time. Thadius often delays playing the individual units and usually, he does not play too strong cards.

Final Stage: With relatively decent cards, you should be able to deal with the opponent within 5-7- turns Do not hesitate to play Soulfire (0) against the opponent, because you want to finish him off, as quickly as possible and the extra 4 damage points will help you a lot. Also, do not await the empty hand to be able to play the Doomguard (5), which can potentially deal 5 points at the moment of playing and, as many as 7 points in the following turn. He is worthy the 2 weaker cards that you sacrifice for him.

Rewards: Weeping Soul (4), Feugen (5), Stalag (5)

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