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PC Strategy Video Games92

Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’. more

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strategy games
Age of Sail
Age of Sail

Strategy 15 September 1996

A real-time strategy that simulates the largest naval battles of the turn of the 17th and 18th centuries in which the British, Spanish, French and American fleets took part.

The Battleground Collection 1
The Battleground Collection 1

Strategy 01 January 1999

Compilation of four strategy games referring to the historical period of the Napoleonic Wars and the great sea battles of the turn of the 17th and 18th centuries.

Battles In Normandy
Battles In Normandy

Strategy 13 September 2004

Another position in a series of strategies based on the groundbreaking battles of World War II (The Ardennes Offensive, Korsun Pocket and Across the Dnepr) prepared by Matrix Games and Strategic Studies Group. As the name suggests, the game shows the struggles of the Allies and Germans during the landing in Normandy.

PSI: Syberian Conflict
PSI: Syberian Conflict

Strategy 03 March 2006

PSI: Syberian Conflict is a real-time strategy with elements of role-playing games, created by quite a young developer studio, Wireframe Dreams, which appeared on the market thanks to a mini-game Sherlog. So we can say that PSI is the first commercial product that came out of their hands.

DropTeam
DropTeam

Strategy 01 June 2006

Tactical battle simulation of armoured force clashes, played in real time. It offers us both single-person battles, where opponents are controlled by advanced A.I. procedures, as well as multi-person battles on the web, up to 16 people at the same time.

Railroad Pioneer
Railroad Pioneer

Strategy 17 October 2003

Production combining economic elements with selected features of the RTS grade, exploration and territory acquisition type. The player takes care of one of the first American railway companies.

Europa Universalis Crown of the North
Europa Universalis Crown of the North

Strategy 22 July 2003

A spin-off of a series encompassing complex strategy games developed by Paradox. The game utilizes an engine that was used previously in the production of Europa Universalis II. Contrary to its incredibly extensive predecessor that recreated 400 years of history as recorded by 180 real-existing countries, Crown of the North focuses on a significantly shorter period (years 1275-1340) and three Scandinavian nations only, including the Swedes, the Danes and the Norwegians.

1848
1848

Strategy 16 May 2006

1848 is a representative of turn-based strategies, created in cooperation with Battlefront and Hussar Games development studio. Action 1848 takes us back to the years 1848-49, when a revolution broke out in Hungary, the aim of which was to free ourselves from the Austrian rule.

Port Royale: Zlota Edycja
Port Royale: Zlota Edycja

Strategy 19 May 2006

Special edition, which includes both parts of the Port Royale series. The action of the games takes place in the Caribbean in the 17th century, when the monarchies of Spain, England, France and the Netherlands fought for influence over this region. Players try to gain respect and wealth by completing tasks, fighting sea battles, searching for treasures and trading.

Supremacy: Four Paths to Power
Supremacy: Four Paths to Power

Strategy 09 March 2005

Supremacy: Four Paths to Power is a unique turn-based strategy game in which the game focuses on interplanetary battles.

Empire Earth II: The Art of Supremacy
Empire Earth II: The Art of Supremacy

Strategy 14 February 2006

The first expansion for Empire Earth II by Mad Doc Software. The developers introduce four new civilizations (the French the, Maasai, the Russians, and the Zulus) as well as a number of new maps that include frosty Russian wastelands and African deserts. Empire Earth II: The Art of Supremacy also features three new campaigns, which start, for example, during the reign of pharaohs or the Napoleonic Wars, two additional game modes, and more units (such as Soviet howitzers).

Combat Mission: Campaigns
Combat Mission: Campaigns

Strategy canceled

Another extensive war strategy included in the popular Combat Mission series. The Hunting Tank Software and Battlefront team is responsible for the development of the entire project. The game allows all avid strategists to command military forces in the turbulent times of World War II, on the eastern front (1941-45).

SuperPower
SuperPower

Strategy 27 March 2002

Turn-based strategy called "a complete simulator of the world" by its creators. The action takes place in the 1990s and allows the player to lead the chosen nation to international domination.

RollerCoaster Tycoon: Loopy Landscapes
RollerCoaster Tycoon: Loopy Landscapes

Strategy 16 September 2000

Double add-on to RollerCoaster Tycoon including Loopy Landscapes and Corkscrew Follies with new scenarios, types of queues to build and new amusement park landscapes.

Icehockey Club Manager 2005
Icehockey Club Manager 2005

Strategy 04 September 2004

Icehockey Club Manager 2005 is one of the few games belonging to the genre of ice hockey managers. As a club manager we have to take care of the budget, as well as the maintenance and development of the stadiums. We are also responsible for setting up team training, buying and selling players and preparing tactics for matches.

Zeppelin: Giants of the Sky
Zeppelin: Giants of the Sky

Strategy 11 March 1994

Zeppelin: Giants of the Sky is a good example of how an economic game can focus on even the most strange topic. In the product of the German company Ikarion Software we will have to create a transport company based on airships popular in the first years of the 20th century.

Riot Police
Riot Police

Strategy 14 January 2004

Riot Police is a tactical strategy in which players can try their hand as legal guardians responsible for counteracting a dangerous disruption in the city. Developers from the Zono studio have prepared several scenarios of suppressing street riots connected, among others, with supporters' burds, anti-globalist demonstrations and various types of social protests.

Ballerburg
Ballerburg

Strategy 11 November 2002

A strategy game with arcade elements set in the realities of fantasy, ideologically based on a hit from years ago, titled "The game is a great success". Rampart. The game is to expand the castle and at the same time to fire at the enemy's fortress. We carry out attacks using a wide range of siege weapons, including not only catapults and cannons, but also rocket launchers.

Historyline: 1914 - 1918
Historyline: 1914 - 1918

Strategy 08 February 1993

Turn-based strategy set in the realities of the First World War. This is one of the first productions of the German Blue Byte team.

Sid Meier's Civilization II: Fantastic Worlds
Sid Meier's Civilization II: Fantastic Worlds

Strategy 20 July 1997

The second official expansion pack to Sid Meier’s Civilization II. With the second expansion, the developers at Microprose have created a dozen or so scenarios set in fantasy and science fiction universes. Sid Meier's Civilization II: Fantastic Worlds adds nineteen missions set in the worlds of mythology (Midgard, Atlantis), literature (e.g. from the novels of Jules Verne), and other Microprose franchises (Master of Magic, Master of Orion, X-COM).

Army Men: Toys In Space
Army Men: Toys In Space

Strategy 13 October 1999

The third game from the series of real-time military strategies (RTS), whose heroes are plastic soldiers. This time the player has to help Sergeant Sarge and the Greens in defeating the Golden ones who allied with aliens. The game was produced by The 3DO Company's development studio.

All American: The 82nd Airborne in Normandy
All American: The 82nd Airborne in Normandy

Strategy canceled

Sequel strategic war game 101st: Airborne in Normandy. The action again moves players to 1944, where they will participate in the first three days of the Allied invasion in Normandy.

Start Up 2000
Start Up 2000

Strategy 12 September 2000

Start-Up 2000 is an economic strategy produced by Monte Cristo studio, in which players direct the activity of companies from the latest technologies. The creators tried to reproduce the market rules as realistically as possible and anticipated many scenarios of events that a modern company can experience.

Capitalism Plus
Capitalism Plus

Strategy 20 April 1998

Capitalism Plus is an extensive economic strategy, which, according to the assumptions of developers from Enlight Software studio, is to be a simulation of modern business. The player starts the game with only a small company and his task is to build an industrial empire. The creators anticipated several variants of the game, including the multiplayer network mode.