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Sid Meier's Civilization VII
Strategy
February 11, 2025
Sid Meier’s Civilization VII is the seventh installment in the iconic series of 4X turn-based strategies, focused on leading a civilization through years of development. One of the main features in Civ7 is the civilization collapse, forcing us to change to a new one during the campaign.
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Hex Commander: Fantasy Heroes
Strategy
December 22, 2017
Hex Commander: Fantasy Heroes is a turn-based strategy game developed by Home net Games. It takes place in a fantasy world inhabited by humans, elves, orcs and other races. The player assumes the role of a general of an army of one of the five races. He or she participates in battles, develops a base and tries to gain advantage over the remaining armies.
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Hearts of Iron IV
Strategy
June 6, 2016
The fourth major installment in a series of larg-scale strategy games, which originated in 2002 as a spin-off to the popular Europa Universalis series. Both franchises are consistently developed by Paradox Interactive. The game lets you take the lead of a country from the World War II period and beyond, specifically the years 1936-1948. Your responsibilities involve taking care of international relations and building alliances, but also developing the army, choosing the right strategy, and conducting the military operations. As it was in the previous editions of the series, the game combines faithfully recreated historical events (including authentic leaders, as well as military forces and technologies used by particular countries, along with the possibility of putting the history on a different course. As compared with the previous games, micromanagement was slightly reduced, and the focus shifted to larg-scale strategy. Other additions include the day and night cycle and changing seasons, as well as an option of grouping provinces into regions to facilitate management.
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They Are Billions
Strategy
June 18, 2019
They Are Billions is a steampunk real-time strategy where we have to defend a human colony from hordes of zombies. It was developed by Numantian Games, creators of Lords of Xulmia: A Story of Gods and Humans. Our primary objective is to manage and upgrade our base. We will have to gather resources, build and upgrade buildings, create a power grid, and so on. Hordes of zombies are a constant threat that we will face. The game's engine allows the presence of up to 20 thousand zombies at a time. We have to build defensive structures like watch towers and walls and recruit and trained mercenaries in order to keep our survivors safe. We can pause the game at any time to give orders. They Are Billions offers a single player campaign with all kinds of missions and a survival mode where we end up on a procedurally generated map and have to survive for 100 days.
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Warlords: Battlecry II
Strategy
March 12, 2002
Warlords: Battlecry II is a continuation of the Real-Time Strategy (RTS) with cRPG elements released in 2000, developed by the Strategic Studies Group development team. The action of the game was set in the fantastic world of Etheria, torn apart by conflict, in which 12 races participate. The player chooses the faction, which will be controlled by the character of the main character.
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Door Kickers 2: Task Force North
Strategy
February 10, 2025
A continuation of the 2014 tactical strategy game developed by Killhouse Games, which recreates the routines of SWAT anti-terrorist units. The action of Door Kickers 2: Task Force North takes the players to the Middle East, where the player-controlled squad, comprising representatives of many special forces, follows the trace of a dangerous terrorist organization. One observes the action from a top-down perspective and experiences all the events in real time with the option to utilize the active pause system. Like the first installment, the game has been divided into two parts - equally important to carrying out a mission is proper preparation, which includes selecting units with adequate skills and dispatching them properly across the map. The creators introduced many improvements and novelties that make the whole experience even more realistic. Among these, one can find new pieces of gear, the option to operate under the cover of night, jumping through windows, and the new mechanics allowing one to group his units.
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This is the Police 2
Strategy
July 31, 2018
A sequel to This is the Police. The game was developed by the creators of the original title, Weappy Studio. Similarly to its predecessor, the game combines traits of adventure games and strategy games. In This is the Police 2 the players assume the role of Lilly Reed – a female sheriff who tries to bring order to the small city of Sharpwood.
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Command & Conquer: Red Alert 2 - Yuri's Revenge
Strategy
October 17, 2001
The official expansion to Command & Conquer 2: Red Alert 2, the renowned RTS released in 2000 by the Westwood Studios company. The expansion pack, titled Yuri’s Revenge, expands the storyline of the vanilla version by adding an additional plot thread, in which Yuri – the advisor of the main antagonist of Red Alert 2 – is the lead character. Similarly to the previous installment of the production, the single player campaign has been divided into two separate parts (seven missions for each of the factions), allowing us to declare ourselves either for the Allied or the Soviet side of the conflict. The multiplayer mode has also been further developed with the addition of ten new scenarios and also an entirely new faction – the forces of Yuri. Furthermore, the title also features previously unavailable regions, such as Hollywood, London, Cairo or Transylvania; several unique buildings and units have also been added to the expansion, including the Virus sniper, the genetically modified Brute, the Boomer submarine, as well as the Slave Miner excavation vehicle. The developers have also prepared over an hour of HD cutscenes to further enhance our gameplay experience.
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Anno 1800
Strategy
April 16, 2019
Another installment in the popular economic strategy game series published by Ubisoft and developed since 2011 by Blue Byte Software - Ubisoft's subsidiary studio known for working on The Settlers series. Like the previous installments in the Anno series, set across various centuries of human history, in Anno 1800, the player assumes the role of a steward tasked with establishing a prosperous metropolis. One begins with a minor settlement inhabited by a handful of subjects, who have to gather resources, erect new buildings, and create complex trade relations allowing for the fast development of the city infrastructure. During the game, the player also has to tend to the needs of the settlers and properly balance the budget, which at times of crisis can be patched up with trading the goods and increasing taxes. Diplomacy is also an important aspect of the game, as it allows the player to establish various relations, enter alliances, and wage wars with the neighboring states.
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Total War: Rome II
Strategy
September 3, 2013
A grand-scale strategy game developed by British studio Creative Assembly. Total War: Rome II lets players become leaders of the nations of antiquity from the Roman Empire period and struggle for dominance over new territories. Like the past Total War games (e.g. Total War: Shogun 2 and Empire: Total War) gameplay combines turn-based and real-time activities. Your task is to manage you provinces and command armies. The game’s highlight are the spectacular battles of armies fielding thousands of units. The developers of Total War: Rome II carefully kept to historical truth when it comes to battle formations, weaponry, and tactics. High-quality graphics was achieved thanks to a modified version of the Warscape Engine.
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This is the Police
Strategy
August 2, 2016
An original strategy game with elements of adventure game developed by independent studio Weappy in cooperation with Team 17 Softworks. You take on the role of a chief of police who is about to retire. However, instead of safeguarding the law and order, he decides to use his authority and influence to make a fortune. To this end, the protagonist deals with the local representatives of criminal underground, while trying to keep his actions in the dark. This is the Police features two-layered gameplay, divided into plot and strategy. The former lets you follow the story of the main hero and build relations with key characters. The latter is about planning and execution of criminal operations, while carefully manipulating the actions of police. Moreover, you have to smartly manage your dirty money – safely laundering it for your private needs and investing some into upgrading the police forces.
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Stronghold: Crusader HD
Strategy
November 1, 2012
An improved edition of a popular RTS game created by FireFly Studios and originally released back in 2002. The HD edition increases the maximum resolution supported and adds zooming in and out in the isometric view. The game offers the entire content of the original release, supplemented with additional units, scenarios and tactical options introduced in the Stronghold Warchest and Stronghold Crusader Extreme editions. The player assumes the role of a castle's administrator living during the first three crusades. Throughout several single player campaigns, the player completes a series of story missions, familiarizing themselves with subsequent game mechanics. Balancing between prosperous economy and powerful army is the core element of gameplay here. Apart from standard campaigns, the game offers a set of individual scenarios and multiplayer missions for up to 8 players. Beyond the aforementioned technical improvements, the audiovisuals as such were not changed.
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Command & Conquer: Generals - Zero Hour
Strategy
September 22, 2003
An official expansion for the strategy game Command & Conquer: Generals developed by EA Los Angeles (previously known as EA Pacific). The expansion continues the story from the base game and features 3 new campaigns, each consisting of 5 missions for each side of the conflict. There are new varied tasks to complete, from naval combat to enemy base infiltration. The expansion introduces new buildings (e.g. the internet center), units (such as helicopters and battle motorcycles, and upgrades (Hellfire rockets and chemical suits). The graphics engine SaGE has been improved, which resulted in better weather effects and explosion animations. Apart from the single player mode and the multiplayer mode known from the base game, Zero Hour introduces the challenge mode, in which you fight against 9 armies controlled by 9 AI-controlled generals.
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StarCraft II: Legacy of the Void
Strategy
November 10, 2015
The third chapter of StarCraft II trilogy that came out as a sequel to Blizzard’s bestselling science-fiction RTS. The last episode of the story is devoted to the most mysterious race in the StarCraft universe – the Protoss. You assume the role of the commander of this technically advanced faction, which went through significant evolution as compared with the first game released in 1998. The Protoss army is much more mobile, and individual representatives of the race are faster and gained a new ability - teleportation. In contrast with the other two factions, whose campaigns concentrated on battles, the chapter about the Protoss puts more emphasis on diplomacy, solving internal conflicts, and seeking compromises. Furthermore, the time that lapsed from the release of the previous episode was used to enhance the graphics and make several minor improvements to the gameplay mechanics.
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Might & Magic: Heroes VII
Strategy
September 29, 2015
The seventh installment of one of the most popular turn-based fantasy strategy series dating back to 1995. It was created by the German studio Limbic Entertainment, whose portfolio includes the previous installment in the Heroes of Might & Magic series and Might & Magic X: Legacy. The story takes us to an empire torn by a civil war, in which young Prince Ivan created the Shadow Council composed of representatives from six different factions. The mechanics of the game are reminiscent of the earliest installments of the series and use a variety of solutions which were not implemented in the sixth part. The previously simplified economic model was improved, and the town screen was restored, together with all the characteristic features of individual factions. The maps are much larger and put greater emphasis on exploration; furthermore, the typical turn-based combat system has been slightly modified. During the battle we can use numerous machines and support units, including catapults, ballistas, and medical tents, and the battle arenas are filled with a larger number of various objects and obstacles.
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XCOM 2
Strategy
February 5, 2016
A turn-based tactical strategy game set in a futuristic, science fiction universe and a sequel to XCOM: Enemy Unknown (2012). Both games were produced by the experienced developer, studio Firaxis Games, founded by Sid Meier, a legend of the video game industry. The story is set 20 years after the events of the last game. Despite their heroic efforts, human forces proved themselves helpless against the alien invaders, and the Blue Planet fell into their hands. However, the remnants of the XCOM organization are still active in the underground, and pick up guerilla tactics against the enemy in order to reclaim the planet. Gameplay mechanics reprises the solutions known from the previous game, featuring both the strategic layer – where you manage your mobile base and develop new technologies – and tactical, turn-based combat. The game features randomly generated maps, as well as improved combat and command system.
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Tropico 6
Strategy
March 29, 2019
One of the installments in the economy strategy game series started in 2001 - Tropico. The game has been developed by Limbic Entertainment - the creators of Might & Magic X: Legacy and Might & Magic: Heroes VII. In Tropico 6, the player assumes the role of El Presidente - the leader of a banana republic. The objective is to manage the country by developing the cities, providing the citizens with jobs, fixing the damage caused by various natural disasters, as well as issuing decrees that shape both domestic and foreign policies. One of the novelties delivered by Tropico 6 is the fact that the action of the game no longer takes place on a single island - instead, the country is spread between multiple islands, all of which have to be managed by the player at the same time. The islands can be connected by bridges and tunnels. The game also features agents, who can be dispatched to various corners of the world to - not entirely legally - obtain blueprints for certain structures, such as the Statue of Liberty or the Eiffel Tower. Moreover, the developers decided to allow the players to modify the main palace and appear before the society. During a speech, a player can e.g. make populistic promises.
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Sid Meier's Civilization VI
Strategy
October 21, 2016
The sixth installment of the legendary series of turn-based strategy games that allow us to control a selected civilization throughout several thousand years of its history. It was traditionally developed by Firaxis Games led by Sid Meier, the franchise’s creator, himself. Gameplay-wise, Civilization VI combines together the well-proven solutions of its predecessors but also introduces several revolutionary changes. The most important one is the city development. Metropolises can now span across more than one field and consist of four kinds of districts: industrial, scientific, trading, and military. The technology development system was also modified, so that every invention offers an additional mini-quest that provides a useful bonus. Significant changes were also introduced in diplomacy, and the combat mechanics now somewhat mitigate the restrictions introduced by the fifth installment of the series. The game traditionally features an extensive and fully configurable multiplayer mode.
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Total War: Attila
Strategy
February 17, 2015
Another chapter in the Total War large-scale strategy game series, created and developed by the Creative Assembly studio. After a couple of sequels to the earlier installments in the series (e.g. Medieval, Shogun, and Rome), the developers took on a new great historical figure. The game is set in the late 4th and the early 5th century CE. The Roman Empire is on the brink of collapse, at war with numerous barbaric tribes of the Huns and the Visigoths. Playing as Rome, you lead an army weakened by continuous skirmishes. This makes gameplay much more demanding, challenging even for the veterans of the series. The game realistically presents various military, social, and religious tendencies of the period, e.g. you have to counteract diseases and epidemics and deal with climate changes that affect farming and economy. Additionally, both the UI and the game engine were improved, resulting in better visual quality.