Escape from Dunwall | Mission 1 Dishonored 2 Guide
Last update: 23 November 2016
Before you embark on Dunwall Streets, investigate the initial corridor. You'll find your first painting: Custis, Morgan, and the Postulate Child, worth 200 coins. Once you leave the building, you'll need to travel through the streets to reach the port, where a boat awaits. You can either apply force to get through the guards, or sneak past them. When looking at the screenshot above, your first stop should be the house on the left.
After reaching the destination, go to the room below to find a safe with a code lock. The code is located under the painting on the right (451). The Obtuse Angle of Lady Boyle will be your second painting (200 coins), and the last one in this mission. The safe itself contains two silver bars (75 coins per item) and ammunition for the weapon.
Once you explore the said building, go to the street and start moving further into Dunwall. The moment shown on the screenshot allows acquiring a map, which hangs on the wall to the right. If you don't want to kill the guards, the only method of getting the map is sneaking through the lower right canal, and using a small passage which is seen on the screenshot. Map will hang on the opposite wall.
After picking-up the map, go to the left, and enter Dunwall Courier building (check the map found earlier to locate the building). The courier himself is on the top floor of the office. If you decide to help him, and stun the guard who is interrogating him, you'll receive a medal after the mission is over. Remember that after taking care of the guard, you need to return to the courier and talk to him.
If you want to gather some coins, once the courier situation is taken care of, and you've searched the building, go to the edifice on the other side (Boyle Industries). There is a house with a locked door. You can access it from the back alley (use the door located at the end of stairs). The building is full of guards, so decide upon the elimination method before you proceed to explore the rooms. The best approach is using bottles or other items that attract enemy attention. The guards will use the stairs one at the time, so you won't have any problems eliminating them. The brute force variant is also present if that is how you want to proceed - in this case, go straight to the bottom floor and kill the guards. There is a body in the main room, with some cash registers and safes in the adjacent room. You'll score some valuables, but the biggest earnings come from destroying cabinets and taking valuable items found in them.
Once you explore the first part of Dunwall streets you can either go through the main gate, or use the balcony in Dunwall Courier building to get through the area undetected. Regardless of the chosen way, make your way to The Black Pony Pub. You can find some valuables there that should be picked up before boarding the boat.
Once you leave the pub, turn to the left (screenshot). There are two members of Hatters Gang that need to be eliminated. The building on the right has a star map lying on the table, which should be picked up before proceeding to the boat (you'll get 50 coins for it).
When you leave the building, you'll see the view similar to the one found on the screenshot above. You can jump into the water and swim up to the boat, or use the path on the right to search last parts of this location. However, you'll only find some notes and coins (around 50 to be exact). If you are ready, go up to the boat and meet with Meagan Foster. After a short conversation with the captain, decide if you are ready to leave Dunwall and travel to Karnaca. If you want to revisit some leftover secret, do so before leaving Dunwall. A summary after the mission will help you check your progress.