Titan | Character creation Destiny Guide
Last update: 01 February 2017
Titan is the most offensive of all character classes available in the game, and specializes in use of heavy armor and weapons of large fire power. If you choose this class, from the very start your character will have Strength attribute increased, which results in improved endurance. In combat, Titans rely on their fists. They also have a unique element of outfit called Titan Mark, which represents their affiliation.
Two subclasses available to Titans are: Striker and Defender. Striker subclass is available from the start. Its special attack is very effective in eliminating groups of enemies who stand close to one another. Defender subclass is available from experience level 15. Its special attack creates a shield around the hero and his allies, which protects them from enemy attacks.
Below there is a list of Titan class abilities available for both subclasses:
Lift - jump, then press jump button again while in the air to activate Lift.
- Increased Height - rise even higher.
- Increased Control - you have more control over your character while in the air.
- Catapult - gives a short boost when you activate the ability, thus allowing you to rise even higher.
Titan Codex I - increases Recovery and Armor attributes.
Titan Codex II - increases Agility and Armor attributes.
Titan Codex III - increases Recovery and Agility attributes.
Titan Codex IV - increases Armor, Recovery, and Agility attributes.
Titan Codex V - significantly increases Recovery attribute.
Titan Codex VI - significantly increases Agility attribute, and slightly increases Armor.
Striker
Striker is the first Titan subclass, which focuses on more aggressive combat style, and supports close quarter combat and high damage. Its special ability, Fist of Havoc, is a short range attack which deals huge damage to nearby opponents. Besides, this subclass has its own set of special grenades, melee attack, and a lot of useful passive abilities which support aggressive play style.
Below, there is a list of Striker subclass abilities.
Flashbang Grenade - disorients enemies hit with it.
Pulse Grenade - deals damage over time to enemies in the explosion range.
Lightning Grenade - can stick to any surface, emits electrical charges that may hit nearby opponents.
Fist of Havoc - the character jumps in the air and then hits the ground creating a destructive shock wave.
- Aftermath - Fist of Havoc ability creates a field that deals damage to nearby enemies.
- Death from Above - when in the air, you can aim directly at one of the enemies below.
- Shockwave - increases the damage dealt by the shock wave.
Storm Fist - a powerful melee strike that deals extra damage.
- Overload - melee strikes with Storm Fist have a chance of instant cooldown.
- Discharge - Storm Fist has a chance of dealing area damage.
- Amplify - killing an enemy with Storm Fist significantly lowers the cooldown of Fist of Havoc power.
Headstrong - dashing increases range of jump with Fist of Havoc ability.
Aftershocks - increases the duration of Pulse Grenade, Lightning Grenade, and Aftermath abilities.
Transfusion - melee kills instantly activate health regeneration.
Unstoppable - the character is harder to kill when using Fist of Havoc ability.
Shoulder Charge - perform a powerful melee attack after a short dash.
Juggernaut - after a short dash the character gains a protective shield that absorbs damage.
Defender
The second Titan subclass, Defender, gives up Striker's aggressive play style for increased protection and ability to endure more damage thanks to special shields. Defender is a classic "tank", i.e. the character who attracts damage and protects his friends. This subclass special power is Ward of Dawn, which summons an indestructible shield to protect the player and his teammates.
Below, there is a list of Defender subclass abilities.
Magnetic Grenade - the grenade sticks to an opponent and then explodes twice.
Spike Grenade - sticks to any surface and emits Void Light, which deals damage to enemies.
Suppressor Grenade - this grenade suppresses enemy special abilities for a short period of time.
Ward of Dawn - a special power that turns Void Light into an indestructible shield that protects the player and his teammates.
- Armor of Light - the player and his teammates have increased damage resistance while inside the Ward of Dawn.
- Blessing of Light - walking through the Ward of Dawn gives the player and his friends a temporary protective shield.
- Weapons of Light - walking through the Ward of Dawn grants increased weapon damage for a short period of time.
Disintegrate - killing an opponent with this ability creates a powerful force-field around the player that absorbs incoming damage.
- War Machine - when the Disintegrate force-field is active, the player reloads and prepares weapons faster.
- Gift of Light - when the force-field is active, all melee kills create an Orb of Light, which lowers the cooldown of the special ability when picked up. An Orb of Light can be picked up either by the player or his friends.
- Unbreakable - the force-field regenerates every few moments.
Bastion - increases the duration of Ward of Dawn ability.
Relentless - increases power and duration of the Disintegrate force-field.
Gift of the Void - when the Ward of Dawn shield absorbs damage, it creates extra Orbs of Light.
Untouchable - lowers the cooldown of Ward of Dawn ability.
Iron Harvest - Heavy Weapons kills have a chance of creating an Orb of Light for your teammates.
Illuminated - increases the positive effects of Blessing of Light and Weapons of Light abilities.