A Rising Tide | Mars - Main Story Destiny Guide
Last update: 11 May 2016
Recommended level: 17 lvl (Normal)/20 lvl (Hard)
Team: 1-3 players
You start this mission in The Barrens. Jump onto your Sparrow and follow the marker into the next location. Ride up to the glowing column and deal with the group of Goblins and a Minotaur. Have Ghost scan the digital column, return to your speeder and head towards the next mission objective.
Enter the Buried City
Cross the city and reach the marked tunnel. Clear the entrance of the possible enemies and head deeper into the building. After a short walk, you get into the Freehold Station, which is veiled in darkness and is a Darkness Zone. Cut through the darkness and eliminate the Goblins and Harpies. After a while, you will see the light again, as well as more enemies. Clear the hall of the hordes of Goblins, HobGoblins and Harpies, and turn your attention to the huge Cyclops, who is levitating in the middle of the room. Fire several tens of clips into the eye and, after he falls apart, head through the marked tunnel, into the next part of the complex.
As you exit the corridor, you get into a metro station. Deal with the HobGoblins and Harpies, and walk over to the other side of the station. You will have to deal with portals again, which spew more Vex units. Remember that you first need to deal with the active portals and deal with the enemies afterwards. Destroy the first portal that you run into and deal with the big group of Goblins and Harpies. After you have done away with them, run along the tracks until you find another portal. Destroy it and to the same with the nearby enemies. Reload your weapon and regenerate your powers. Then, follow the tunnel into the last part of the location.
Destroy the gates
After several seconds, you will get into a big hall with 3 active portals in it and a horde of enemy Vex. Eliminate several pesky Goblins and start destroying the opened gates. After all of them are locked, come closer to the place from which you came and start eliminating the accumulated Vex forces. Apart from the army of Goblins, there also is a miniboss here- Prohibitive Mind.
It is only a stronger and a tougher version of the regular Minotaur, which is why he should not be too much of a challenge. Deal with him as the last one, after all of the rest are already dead.
After you clear the entire tunnel and defeat the miniboss, you receive the last mission objective. Approach the digital column and have Ghost scan it. This will end this mission and you return to the orbit.
Reward: +4000 XP (Normal)/+4800 XP (Hard)