The Dark Within | Earth - Main Story Destiny Guide
Last update: 11 May 2016
Recommended level: Level 3 (Normal)/ Level 4 (Hard)
Team: 1-3 players
From the orbit, you make it back to The Steppes, and your first objective is at the other side of the neighboring location- Mothyards. The building is on a quite high hill, right past the airplane graveyard. Head toward the marker of the mission and you will finally reach the observatory.
Head to Skywatch
Before you enter the facility, you will encounter a small welcoming committee that consists of two Vandals and a stronger opponent - Captain. The latter has a regenerative shield and can teleport over short distances. Clear the area in front of the entrance and walk inside.
After you get past several rooms, you will get into the Darkness Zone that you have already seen in the previous missions, where it is forbidden to restore to life and in the case of the demise, the character respawns in the most recently saved location. Enter the next room and approach the locked door marked as the objective for the mission. Activate the button on the wall to summon Ghosta and open the sealed gate. Climb up the stairs to the next level.
Before you enter the next room, reload the weapon and make sure that your health bar, and the powers, are full. From now on, until the end of the mission, you will have to fight your way through more and more waves of the hostile Fallen. Additionally, the first room is completely shrouded in darkness, which is why you will have to use your flashlight while fighting. If you have the Auto Rifle or a Shotgun, equip it and head forward.
Inside, you will be attacked by several Acolytes and Thralls. The former prefer fighting at a range and use plasma weapons for that, where Thralls attack in melee, in waves of 3-4 and they are incredibly fast. However, after you discharge 2-3 shots at them, or hit them once in melee, they die. First of all, go to the center of the room and quickly, retreat towards the entrance. Then, start taking out the Thralls charging at you. After you have dealt with the shrieking enemies, climb up the stairs on the left of the entrance and start taking out the Acolytes behind the covers, who are occupying the upper level of the room. Once the music and the motion sensor calm down, enter the staircase at the other side of the room and climb up to the next part of the complex.
Search the complex
At the top floor of the observatory you will have to fight not only Thralls and Acolytes, but also the boss named Gotr, Eir Spawn. He is a powerful mage who, apart from the ability to levitate above the battlefield, also can fire magical projectiles that deal quite a lot of damage. Additionally, just like the majority of the stronger opponents, Gotr has a regenerative shield that you need to destroy to harm him, in the first place.
Start the battle by eliminating the charging Thralls and clear the first room of the Acolytes staying there. Once the area is clear, reload the weapon and walk into the next room, where you start the boss battle. Before you attack the boss himself, eliminate the wave of Thralls, who jump out from above, as well as the Acolytes lurking around. Do not kill all of the minor opponents, because new ones will be coming, every now and then, up until the boss dies. Once you ensure yourself with relative freedom of movement, turn your fire to Gotr. This opponent deals considerable damage with his projectiles but, in himself, he is not too tough. This is why, several magazines of ammo, fired at him, should get the job done. At all times, use covers that take on his projectiles, whereas you attack whenever it is safe. Keep an eye on the surroundings to make sure that no Acolyte or Thrall jumps at you unexpectedly. The boss's death starts the countdown until the end of the mission.
Reward: +1800 XP (Normal)/+2200 XP (Hard)