The Black Garden | Mars - Main Story Destiny Guide
Last update: 11 May 2016
Recommended level: 18 lvl (Normal)/20 lvl (Hard)
Team: 1-3 players
You start the last storyline mission in The Barrens. Hop onto the speeder and head towards the mission marker. After a longer ride, you will reach the gate guarded by several HobGoblins, 3 Minotaurs and a Hydra. After you destroy all of them, the gate opens and you will be able to cross to the other side, into the legendary Black Garden.
Explore the Garden
Go ahead and ignore all of the inactive Vex units. Keep an eye on your radar, though. Inside one of the corridor, it will glow red and a moment after that, some of the inactive robots activate and attack you. Eliminate the enemy Goblins, Harpies and a Minotaur and continue your exploration of the Gardens, while eliminating the enemy machines.
After a moment, you will walk into a Darkness Zone. Run up the path, up until you reach the surface. Take a short break to admire the view and head towards the next part of the Gardens. In one of the halls, you will run into a quite big group of Goblins, HobGoblins and Harpies as well as a Cyclops that is guarding the main passage. deal with the minor opponents first and direct your fire at the Cyclops. As soon as he is dead, follow the corridor that he has been guarding, into the next room, with a small group of Goblins, Harpies and a Divisive Mind, who is a stronger version of the Hydra. Destroy them all and head towards the heart of the Gardens.
As you follow one of the corridors down, you will resurface. Walk over the stone bridge, kill the 2 HobGoblins, and do the same with the group of Harpies and a Minotaur, who are lurking at the other end of the bridge. Follow the path to the left and soon you will reach one of the final locations of this mission.
Find the Garden's Heart
Your objective here is to activate two machines. Start by clearing the area of the large group of Goblins, HobGoblins, Harpies, 2 Minotaurs and a Hydra. Then, activate the objects marked as the mission's objective and run towards the main gate. Destroy the small group of Harpies and Goblins, and watch the gate being opened. As soon as you enter, you will watch a short cutscene that starts the final battle of the campaign mode.
The battle consists of three fights with different bosses. Each one of them fights alone and the next one appears after you have destroyed the previous one. Before you start, however, clear the area of the Goblins around here. Only after you have destroyed all of them, the first boss will appear. The bosses' names are: Eschaton Mind, Imminent Mind and Primeval Mind, respectively. All of them are nearly identical and their only attack are the explosive projectiles that they fire at you. Also, they are reinforced by the respawning Vex units (Goblins, HobGoblins, Harpy and Minotaurs). Try to ignore them, though, and eliminate only the most dangerous ones. Apart from that, focus all your attention on the glowing cores of the bosses. Several bursts straight into the weak spots should do.
After the last boss falls, all of the remaining enemies disappear and, after a short speech by Ghost, the mission ends. The only thing you have to do now is enjoy the final cutscene, as well as play the rest of the modes.
Reward: Mote of Light, +4000 XP (Normal)/+4800 XP (Hard)