The Shrine of Oryx | Moon - Main Story Destiny Guide
Last update: 11 May 2016
Recommended level: 9 lvl (Normal)/13 lvl (Hard)
Team: 1-3 players
You start the last storyline mission on the Moon, close to the entrance to the Hive fortress, in the Hellmouth. Follow the mission's marker and, after a while, you will reach the gate. Eliminate the Acolytes in front of the gates, walk inside and kill the 3 Knights with grenade launchers, who are roaming about in the antechamber. Follow the corridor into the complex.
Enter the Hellmouth
After a short walk, you get into another hall with the fighting Hive and The Fallen. In the first place, deal with the Acolytes across the corridor mouth, head towards the other end of the room and eliminate Dregs, Vandals and a Servitor, who is backing up the nearby units. Take a turn into the bone corridor and follow it into the next hall.
Once you enter you will be jumped by the forces of The Fallen, i.e. several Dregs, Vandals and airborne Shanks. On the left, there also is a Wizard, but you can ignore him and cross the gate to the right of the entrance to the hall. Dash through the small tunnel to walk into the hall with the miniboss in it.
Frigoris, Exiled Baron, the miniboss, is a typical Captain with a regenerating shield and a bit longer health bar. Watch out for his possible charges, where he attempts to run up to you and strike in melee, which deals quite a considerable damage. Apart from him, in the hall, there are several Dregs and Stealth Vandals. Clear the hall of the opponents and follow the tunnel into the next part of the complex.
Find the Shrine
After a short walk, you get into the location that you have already visited in the second mission - the Circle of Bones. Turn left and dash ahead, while keeping to the left wall and eliminate the Hive opponents that you encounter (Acolytes, Thralls and a Wizard). Turn left into the tunnel at the end of the plank and walk ahead. After a while, you will enter another part of the fortress and a Darkness Zone.
In the first part of the cave, you will witness another battle between The Fallen and the Hive. Fight your way through the two groups of Dregs, Acolytes and a Knight with a grenade launcher, and walk over the small bridge, to the other side. Eliminate the Dregs on the oval platform and go right, into the next hall. Your destination is the round tunnel at the other end of the hall. To get there, you will have to defeat quite a group of Acolytes and a Knight with a grenade launcher as well as a Wizard. Once you reach the other end, climb the stairs into the tunnel and head into the next location - the Shrine of Oryx.
After you emerge from the tunnel, defeat the group of the Dregs fighting the Hive and do the same with the Acolytes at the other side. After you hear a roar, ignore everyone and dash onto a small platform attached to the left wall. This is an ideal position to eliminate the Acolytes and the huge Ogre. As soon as he launches his salvo, simply duck on the platform and the projectiles will hit the ground. Kill everyone and head forward, into the next tunnel with the ajar door. Inside, you will be jumped by a group of Thralls and a Knight with a grenade launcher. Clear the passage and head towards your main objective.
Destroy the Shrine
Eliminate all the praying Acolytes and jump into the small room under the massive sphere. Activate the Ghost and get ready for a boss battle.
Your main opponent is Sardok, Eye of Oryx. He resembles a Knight, double the size, and he behaves in a very similar way, as he fires explosive projectiles from his huge launcher. He is not too demanding an opponent but, you may have some problems with the rest of the opponents that will keep appearing throughout the battle. As he runs into the room, the boss is accompanied by a small group of Thralls and Acolytes but, the longer the battle, the more powerful opponents will appear in the arena, including Knights and Wizards. For this reason, it is best to focus mainly on Sardok and eliminate only the first wave of Thralls as well as the nearby Acolytes. Keep aiming a your opponent's huge head and stick to covers, to avoid the explosive projectiles. After several hundred of rounds, the opponent should, finally, drop dead, along with the marauders in the room. You only now need to take several shots at the spinning sphere, which ends the last storyline mission on the moon.
Reward: Primary Weapon Upgrade, +2000 XP (Normal)/+2400 XP (Hard)