Dead by Daylight: Trapper - perks, power Dead by Daylight guide, tips
On this page of the guide to DBD you will find a description of the assassin Trapper. Here you will learn what perks and powers he has. There is also advice on how to play him.
Last update: 04 October 2022
This page of the DBD guide contains a description of the killer Trapper. On this page, you will find a description of the perks and powers he possesses.
Basic information
The Trapper is a kind of icon of DBD.
- Name: Evan MacMillan;
- Height: Tall;
- Terror Radius: 32 meters;
- Movement speed: 4.6 m/s;
- Difficulty level: Easy;
- DLC: None, available in the base game.
Powers and perks
Trapper's power is very easy to use - simply set traps for bears. You start the game with two of them equipped and another 6 scattered around the map. They are highlighted on the map.
You can set up and pick up traps as you wish. The only limitation is that you are able to carry only two with you. You need to plan where you leave them wisely, so that you don't waste time looking for a trap you can pick up.
As for Trapper's perks, they aren't the best. On their own, they will add little to the gameplay, but in the right builds, they can make life for survivors very difficult.
Icon | Perk | Effect |
Unnerving Presence | Survivors repairing generators within range of the killer's terror have their chance of the skill test appearing increased to 10%. The length of the bar of a successful skill test is reduced by 40/50/60%. | |
Brutal Strength | Increases the speed of destroying pallets, walls and generators by 10/15/20%. | |
Agitation | When carrying a survivor:
|
How to play as Trapper?
When playing as Trapper, one must first and foremost lead the chase properly and focus hard on the endgame phase. No survivor will stay in a particular location if you set up a trap there before their eyes. At the beginning of the game, focus on setting up traps in strategic places where pursuit is sure to take place, such as the killer's hut or the main building. This way you will increase the chance of someone falling into your trap.
Also, don't forget that your traps have a dark color meaning you can hide them in the bushes. Therefore, using the nearby vegetation is a good option.
In the later phase of the game, you can move the traps to the generators that require fixing. In this case, it is best to make use of the surrounding structures - especially at the pallets and jump sites.
The most aggressive form of Trapper gameplay, however, is the basement tactic. In this case, it is essential to have it in the killer's hut. When this happens, you have to knock down a survivor near the basement area and carry them to that place. Then you have to trap all the entrances to hut. By doing so, you will prevent the smooth escape of survivors from the building.
Exemplary build
When it comes to playing as Trapper, it's a good idea to limit your field of operation. This killer is very weak if the game is played on a large map.
Icon | Perk | Effect |
Corrupt Intervention | At the beginning of the game, the three generators furthest from the killer are blocked for 80/100/120 seconds. The perk deactivates when the first survivor is in the agony state. | |
No Way Out | You get 1 token for each survivor you hang on a hook for the first time. The perk activates when the exit gates are powered. When a survivor interacts with the exit gate switch, you receive a notification and the Entity blocks both exits for 12 seconds and another 6/9/12 seconds for each token held, up to a total maximum of 36/48/60 seconds. | |
Save the Best for Last | Each time you hit someone other than the obsession with a basic attack, you get 1 token, up to a maximum of 8 tokens:
Once the obsession is sacrificed, you can neither gain nor lose any tokens. | |
Pop Goes the Weasel | When you hang a survivor on a hook, the perk will activate for 35/40/45 seconds. The first generator you kick during this time will regress by 20% of its current progress. |
This build allows you to limit what the survivors can do in the initial phase of the game. In this way, the survivors will be more concentrated in one place. It will be easier for you to chase them to your traps.
You can also delay their escape and buy yourself more time. In the final phase of the game, survivors are often less attentive. So the chance of them falling into one of the traps is increased.