Dead by Daylight: Mastermind - Albert Wesker - perks, power Dead by Daylight guide, tips
On this page of the guide to DBD you will find a description of the assassin that Mastermind. Here you will learn what perks and powers he has. There is also advice on how to play him.
Last update: 04 November 2022
This page of the DBD guide contains a description of the killer Mastermind. On this page, you will find a description of the perks and powers he possesses.
Basic information
Wesker is great for moving quickly around the map and putting pressure on the group.
- Name: Albert Wesker,
- Height: Moderate,
- Terror Radius: 40 meters,
- Movement speed: 4.6 m/s,
- Difficulty level: Moderate,
- DLC: Yes.
Power and perks
Wesker's special power is the Uroboros virus. It allows him to perform fast vaults. Thanks to this ability, he can effectively shorten the distance and jump over obstacles. But more importantly, it allows you to grab survivors and throw them. Any such attack infects the enemy. In addition, if you hit an obstacle with a survivor, they will receive damage.
The infection charges over time. When it reaches its maximum value, the survivor's movement speed will be reduced, and using the power on them will make you automatically start carrying them regardless of their health state.
The infection can be cured with a spray that can be found in crates. If the survivor use it, you will receive a notification.
How to play Albert Wesker?
Mastermind will work great if you like fast killers but have trouble mastering Nurse. So you can use his power to shorten the distance. However, it is definitely better to grab survivors with it. That way, you will infect them, which will build up and ultimately slow down the infected enemy.
Wesker performs moderately well in loops (we described them on a separate page of the guide). This is because charging abilities causes a temporary slowdown. Therefore, it's better to let go if you get stuck in one of them for a long time. It is better to create pressure on the remaining survivors.
Icon | Perk | Effect |
Superior Anatomy | When a survivor vaults through a window within 8 meters of you, the perk activates and increases the speed of your next vault by 30/35/40%. | |
Awakened Awareness | When you carry a survivor, the auras of those within the 16/18/20 meter radius are revealed. | |
Terminus | Once the exit gates are powered, the perks activates:
The effect lasts for an additional 20/25/30 seconds after the exit gates open. |
Examplary build
Icon | Perk | Effect |
Coulrophobia | The perk works on all survivors within Terror Radius and has the following effects:
| |
Unnerving Presence | Survivors repairing generators within range of the killer's terror have their chance of the skill test appearing increased to 10%. The length of the bar of a successful skill test is reduced by 40/50/60%. | |
Scourge Hook: Pain Resonance. | At the beginning of the game, 4 Hex Hooks appear on the map. If you hook a Survivor on one of them, the generator with the higher progression will explode and lose 9/12/15% of repair progression. The survivors working on the generator will scream, but their position will not be revealed. | |
Dead Man's Switch | After hooking a Survivor, the perk activates for 20/25/30 seconds. During this time, if a Survivor stops repairing the generator, it will be blocked by the Entity. |