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Days Gone Guide by gamepressure.com

Days Gone Guide

Table of Contents
Days Gone - Belknap - Collectibles
Days Gone - Belknap  - Collectibles
By Tucker: #6: Tucker - "Trust No One"
In the kitchen of the building: #7: Tucker - "I Can't Go On"
By Alkai: #8: Alkai - "A Portrait of Salome"
In Lisa's house (kitchen), mission: You're Safe Now - It's Not Safe Here.
#9: Lisa - "Have a Good Day"
In restaurant, on the table: #2: Hungy Jim's Menu
Office (on the back): #3: Marion Forks Bumper Sticker Couch in the waiting room: #4: Marion Forks Postcard
On the counter: #5: The Benefits of Bear Creek Hot Springs
In the building, on the desk in office room: #6: Salome Hot Springs Guestbook
On the wall, by the entrance to the ladies restroom: #7: Bears? Where?! Black Bear Awareness Poster
Sign on crossroad: #8: Belknap Fire Season Warning Sign
Inside the station, on the desk: #9: Seeking Gorgeous Man
Inside the building: #10: Frontier Motel Brochures
#2: Don't Run
#7: Belknap Crater - Belknap's Volcano
#8: Salome Hot Springs - The Salt Springs
#9: Belknap Caves - The Lava River Caves
#10: Mckenzie Pass - Robber's Pass
#11: Indigenous Petroglyphs - Stories in Stone
#12: Memorial of the Unknown Mailman - Pioneer Mailman
#13: Three Fingered Jack Viewpoint - Old Hot Fingers
#14: The Lava Arch - Lava River Cave
Board on the wall of the building: Outlaw Memorial - The Oregon Legend
Captain Jack - The Modoc Warrior
NERO Research Site (jump there to helicopter): #9: Flight Data Recording - 2041
In NERO post: #15: Mobile Medical Unit Recording - 0980
In the cave (watch out for Horde): #21: Field Recording - 1577
In one of NERO posts: #22: Mobile Medical Unit Recording - 1788
Abandoned NERO post: #23: Mobile Medical Unit Recording - 0817
#48: Inspector Field Note - 1381
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Days Gone: Belknap - map, secrets, collectibles Days Gone guide, walkthrough

Last update: 02 April 2021

Key points of Days Gone - Belknap - Collectibles

Characters

R.I.P. Sermons

Historical Markers

Tourism

NERO Intel

The Belknap region is the second zone available in Days Gone. You may unlock it quite early (already the first steps of the plot in the prologue take place in this region) after completing a few story missions. You can go there sooner than during the mission, but Hot Spring camp managed by Tucker will be unlocked later.

In this region you will find:

  1. 9 Tourism secrets
  2. 4 Character secrets (and the first appears during the mission) ,
  3. 10 Historical Markers
  4. 7 Nero Intelligence,
  5. 3 plants from the section "Herbology" (not marked on the map)

Below you will find a more detailed description along with a screenshot that will help you find more sophisticated collectibles.

#7 Tourism

Another secret is in near the toilets, just north of Hot Springs, behind the road - Days Gone: Belknap - map, secrets, collectibles - Belknap region maps - Days Gone Guide

Another secret is in near the toilets, just north of Hot Springs, behind the road. It's a card attached to the wall near a dumpster.

#9 Tourism

The first secret is easy to skip, cause it can be collected during the prologue at the gas station - Days Gone: Belknap - map, secrets, collectibles - Belknap region maps - Days Gone Guide

The first secret is easy to skip, cause it can be collected during the prologue at the gas station. It lies on the table like a sheet of paper just next to the phone.

#46 Nero Intel

Youll find one of the records hidden in the beatings north of the town - Days Gone: Belknap - map, secrets, collectibles - Belknap region maps - Days Gone Guide

You'll find one of the records hidden in the beatings north of the town. It is easy not to notice it, cause it lies on a barrel in a small shed.

#2 R.I.P. Sermons

This is the first secret of this type, so it deserves more attention - Days Gone: Belknap - map, secrets, collectibles - Belknap region maps - Days Gone Guide

This is the first secret of this type, so it deserves more attention. A tower with a megaphone and a unit can be found on the slopes of the mountain in the south-eastern part of the map. Turn off the generator to stop the transmission and get the collectible.

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