Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App

The Division 2 Guide by gamepressure.com

The Division 2 Guide

Table of Contents

Weapon perks | Equipment in The Division 2 The Division 2 guide, tips

Last update: 01 March 2019

In the Division 2, each weapon is described through a series of attributes, such as damage dealt, accuracy, or rate of fire, and a lot of them also offer perks. Perks give the weapons additional functionalities, and their amount depends on the quality of the weapon - the higher the class, the more talents the weapon will have. This chapter contains a list of all perks available in The Division 2.

Below you can find a list of all weapon perks available in The Division 2.

Name

Effect

Accurate

+15% Accuracy.

Allegro

+10% Rate of Fire.

Breadbasket

Hitting the opponent in any body part (aside from the head) gives +5% critical hit damage, placed on the first hit in the head. The effect can stack up to 10 times.

Cannon

When a weapon is equipped, increases the range of throw by 10%.

Close & Personal

Killing an enemy in a range of 7 meters gives +35% bonus damage for 7 seconds.

Distance

+15% Optimal Range.

Double Duty

When the weapon is holstered, reloading the main weapon reloads the secondary weapon.

Everlasting

When the weapon is holstered, staying behind cover regenerates ammunition.

Extra

+10% Magazine Capacity.

Eyeless

Deals +10% damage to Blinded opponents.

Fast Hands

Critical hits give 3% Reload Speed. The effect stacks up to 20 times.

First Blood

The first bullet fired from a full magazine deals increased damage.

Greased

When the weapon is holstered, the character receives 10% Weapon Swap Speed.

Ignited

Deals +10% damage to Burning enemies.

In Rhythm

When a weapon is equipped, killing an opponent lowers the renewal time of your abilities.

Jazz Hands

+10% Reload Speed.

Killer

Killing an enemy using a critical hit increases the chance of a critical hit by 50% for 5 seconds.

Lucky Shot

Increases the mag capacity and makes shots fired from a cover have a chance of not using a bullet in the mag.

Measured

The upper part of the clip (from +50% up) offers +15% Rate of Fire and -20% weapon damage, the bottom part of the clip (from 0 to 50%) offers -25% Rate of Fire and +20% weapon damage.

On Empty

Reloading an empty clip gives +30% Weapon Handling.

Optimist

Increases the damage dealt by the weapon as the clip empties. The damage increased depends on the type of weapon.

Optimized

+15% Weapon Handling

Perpetuation

Killing through a headshot extends the active time of the ability by 5% for 5 seconds.

Preservation

Killing an enemy fix 5% of armor for 3 seconds. Killing an enemy through a headshot enhances the effect.

Protected Reload

Makes the character receive +10% of armor during reloading.

Pummel

If 3 body shots kill 3 opponents, the clip will be renewed, while the character receives +50% of damage dealt by the weapon.

Ranger

Every 10 meters between the player and the target increases the damage dealt by 2%.

Recharged

Killing an enemy behind cover gives a chance of renewing the ability.

Reformation

Killing an enemy through a headshot increases the effectiveness of Repair and Healing by 25% for 25 seconds.

Rifleman

Hitting an enemy in the head gives +10% weapon damage for 5 seconds. The effect stacks up 5 times, while further headshots refresh the ability. Hitting a different body part removes the bonus.

Rooted

Abilities activated behind a cover have greater power.

Sadist

Deals +10% damage to Bleeding opponents.

Salvage

Killing an opponent gives 50% chance of renewing the clip.

Spike

Killing an enemy through a headshot increases the damage dealt by abilities by 25% for 10 seconds.

Stable

+15% Stability.

Steady Handed

Hitting an opponent gives +2% Weapon Handling. The effect stacks up to 15 times. At 15 charges, each hit has a chance of using up the charges and renewing the clip.

Stop, Drop and Roll

When the weapon is equipped, performing a roll removes Burn, Bleed, and Poison effects. The effect can be activated once for 60 seconds.

Strained

+10% critical damage for each 5% of missing armor. Maximum bonus is 200% critical damage.

Transmission

When the weapon is holstered, Shock is given to a nearby enemy in a radius of 10 meters. The effect is activated once for 60 seconds.

Unhinged

Gives 10% bonus to damage dealt with a 50% penalty to Weapon Handling.

Vindictive

Killing an enemy when the character has a negative status makes the whole team in a radius of 15 meters receive +20% chance of a critical hit for 10 seconds.

Zen

When the weapon is equipped, hiding behind cover for 3 seconds removes Blind and Disorient effects.

Note - the weapon perks described above were prepared based on the Beta version. After the release, the list will be updated and the requirements of the individual perks will be added.

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Ubisoft or Massive Entertainment / Ubisoft Massive. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 Webedia Polska SA for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.